ere_ ur airfield -1 reply

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BananasTheClown

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#1 15 years ago

well eRe_ if u =read this i got the door tto open

but it is not the way u want it to

it opens but replays it self over and over again

this was my first time messing around with the .ini

so this might be the reason

any way the inside of it is pink:lol:




eRe_

HC modder

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#2 15 years ago

Is it doing that when you build a plane?




BananasTheClown

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#3 15 years ago

sadly no :(

it does it when i put a person in to it

but i shall try to figure it out

i belive i no what to do

but i have been working on thids plane here

but i am pretty much done with it

i finally got the eweapon to work right

=)




BananasTheClown

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#4 15 years ago

hmm look at the china airfield

it has these door open things

i belive that something is missing cause when i put the door and the animation in it errors

i belive it has to do with a flag or sonmething

; ----------------- door #1 ------------------- Draw = W3DModelDraw ModuleTag_03 DefaultConditionState Model = GLAAirfield2 Animation = GLAAirfield2.GLAAirfield2 AnimationMode = MANUAL Flags = START_FRAME_FIRST End AliasConditionState = NIGHT AliasConditionState = SNOW AliasConditionState = SNOW NIGHT AliasConditionState = NIGHT DAMAGED AliasConditionState = SNOW DAMAGED AliasConditionState = SNOW NIGHT DAMAGED AliasConditionState = NIGHT REALLYDAMAGED RUBBLE AliasConditionState = SNOW REALLYDAMAGED RUBBLE AliasConditionState = SNOW NIGHT REALLYDAMAGED RUBBLE

ConditionState = DOOR_1_OPENING Model = GLAAirfield2 Animation = GLAAirfield2.GLAAirfield2 AnimationMode = ONCE Flags = START_FRAME_FIRST End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING AliasConditionState = SNOW NIGHT DOOR_1_OPENING AliasConditionState = NIGHT DAMAGED DOOR_1_OPENING AliasConditionState = SNOW DAMAGED DOOR_1_OPENING AliasConditionState = SNOW NIGHT DAMAGED DOOR_1_OPENING AliasConditionState = NIGHT REALLYDAMAGED RUBBLE DOOR_1_OPENING AliasConditionState = SNOW REALLYDAMAGED RUBBLE DOOR_1_OPENING AliasConditionState = SNOW NIGHT REALLYDAMAGED RUBBLE DOOR_1_OPENING

ConditionState = DOOR_1_CLOSING Model = GLAAirfield2 Animation = GLAAirfield2.GLAAirfield2 AnimationMode = ONCE_BACKWARDS Flags = START_FRAME_LAST End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING AliasConditionState = SNOW NIGHT DOOR_1_CLOSING AliasConditionState = NIGHT DAMAGED DOOR_1_CLOSING AliasConditionState = SNOW DAMAGED DOOR_1_CLOSING AliasConditionState = SNOW NIGHT DAMAGED DOOR_1_CLOSING AliasConditionState = NIGHT REALLYDAMAGED RUBBLE DOOR_1_CLOSING AliasConditionState = SNOW REALLYDAMAGED RUBBLE DOOR_1_CLOSING AliasConditionState = SNOW NIGHT REALLYDAMAGED RUBBLE DOOR_1_CLOSING

ConditionState = DOOR_1_WAITING_OPEN Model = GLAAirfield2 Animation = GLAAirfield2.GLAAirfield2 AnimationMode = MANUAL Flags = START_FRAME_LAST End AliasConditionState = NIGHT DOOR_1_WAITING_OPEN AliasConditionState = SNOW DOOR_1_WAITING_OPEN AliasConditionState = SNOW NIGHT DOOR_1_WAITING_OPEN AliasConditionState = NIGHT DAMAGED DOOR_1_WAITING_OPEN AliasConditionState = SNOW DAMAGED DOOR_1_WAITING_OPEN AliasConditionState = SNOW NIGHT DAMAGED DOOR_1_WAITING_OPEN AliasConditionState = NIGHT REALLYDAMAGED RUBBLE DOOR_1_WAITING_OPEN AliasConditionState = SNOW REALLYDAMAGED RUBBLE DOOR_1_WAITING_OPEN AliasConditionState




eRe_

HC modder

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#5 15 years ago

Thanks I got that door to work but there´s still that clipping problem.




BananasTheClown

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#6 15 years ago

ya so i noticed

can u post the .INI

so i can change

oh and can i use it in my mod?

if so what do u want to be called in the credits?

aand what it say?




eRe_

HC modder

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#7 15 years ago

You can use it freely, but I don´t know if u can call me a creator of the airfield because that´s the civilian hanger. I just removed 200 polys, made interior, added runway, made new door and animated it and added teamcolors. You can say "airfield by eRe" or something. Oh and I forgot one texture, that´s why its pink inside.




eRe_

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#8 15 years ago

Here´s the ini:

ExtraPublicBone = Runway1Parking1 ExtraPublicBone = Runway1Park1Han ExtraPublicBone = Runway1Prep1 ExtraPublicBone = RunwayStart1 ExtraPublicBone = RunwayEnd1

OkToChangeModelColor = Yes

; day ConditionState = NONE Model = GLAAirfield2 End ConditionState = DAMAGED Model = GLAAirfield2 End ConditionState = REALLYDAMAGED Model = GLAAirfield2 End ConditionState = RUBBLE Model = GLAAirfield2 End ; night ConditionState = NIGHT Model = GLAAirfield2 End ConditionState = DAMAGED NIGHT Model = GLAAirfield2 End ConditionState = REALLYDAMAGED NIGHT Model = GLAAirfield2 End ConditionState = RUBBLE NIGHT Model = GLAAirfield2 End ; Snow ConditionState = SNOW Model = GLAAirfield2 End ConditionState = DAMAGED SNOW Model = GLAAirfield2 End ConditionState = REALLYDAMAGED SNOW Model = GLAAirfield2 End ConditionState = RUBBLE SNOW Model = GLAAirfield2 End ; night snow ConditionState = SNOW NIGHT Model = GLAAirfield2 End ConditionState = DAMAGED SNOW NIGHT Model = GLAAirfield2 End ConditionState = REALLYDAMAGED SNOW NIGHT Model = GLAAirfield2 End ConditionState = RUBBLE SNOW NIGHT Model = GLAAirfield2 End ConditionState = DOOR_1_OPENING Model = GLAAirfield2 Animation = GLAAirfield2.GLAAirfield2 AnimationMode = ONCE Flags = START_FRAME_FIRST End

ConditionState = DOOR_1_CLOSING Model = GLAAirfield2 Animation = GLAAirfield2.GLAAirfield2 AnimationMode = ONCE_BACKWARDS Flags = START_FRAME_LAST End




BananasTheClown

Puffin Militia Berserker

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#9 15 years ago

hey!!

i gots and idea

u knowe how it can go in to the water?

well can u make a dry dock thing like my one minute drawing?

make the boats appear were the red lines are?

u know what i mean?




BananasTheClown

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#10 15 years ago

wtf sry the pic did not save right

oh well i will redraw