FINISHED MY 1st MODEL YAY -1 reply

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Pyro Monkey

Sexeh like teh gizmo

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11th April 2003

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#1 16 years ago

Well, here it is... after a hell of alot of creating motorcycles then not being able to reduce poly count enough then retrying it (i created and recreated a motorcycle about 8 times) i finally created this

it's 418 polys without the rider, may need to cut it down even more to accomadate the rider....

it no where near as nice as my old bike, ill post my old bike below, but atleast this one is compatable with the game, give me your opsinions please




Pyro Monkey

Sexeh like teh gizmo

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11th April 2003

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#2 16 years ago

and ehres my original bike that was about 19 500 polys to big




Thomaz

The Internet ends at GF

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5th March 2003

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#3 16 years ago

It's still too high. lol. (But it doesnt matter that much, the only thing it that this model requires as much memory as 2 normal models) Try to obtain 3dsmax, it could reduce the polys of that object to 100, im sure

(and WTF is ur screen resolution??? 640x480??)




arief_9

[XHYDRO]-MY Leader

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19th August 2002

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#4 16 years ago

Your model are quite good:D I think there is no need to make it very very very detailed.




Pyro Monkey

Sexeh like teh gizmo

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11th April 2003

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#5 16 years ago

Dp ypu know where i can download 3dsmax?

also i still need to know how to import an EA model into gmax plz someone tell me




Thomaz

The Internet ends at GF

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5th March 2003

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#6 16 years ago

Pyro.. its posted in your other thread...

anmd try downloading 3dsmax with kazaa........




Pyro Monkey

Sexeh like teh gizmo

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11th April 2003

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#7 16 years ago

k i see it now thx