gd or bad first model -1 reply

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M@455

Slightly cooler than a n00b

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19th May 2003

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#1 16 years ago

As i put in the title this is my first model i have ever made. I did it with gmax andwonderd if it was any gd please can i have some feed bk. its ment to be a type of static missile launcher.




General Miller

Joint ****** of Galactica-6

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14th May 2003

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#2 16 years ago

thats pretty good. keep going and dont stop using what ever modeling program u using:rock: :agreed:




Lynx235

General Savage

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17th May 2003

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#3 16 years ago

:eek: Nice actually, thats a good model, simple but amazing. try and make a whole compound like a stingermissle launcher but wit those or something. try a bunker or an establishment.




M@455

Slightly cooler than a n00b

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19th May 2003

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#4 16 years ago

:) thanks im glad you think its alright as you said try a missile site well im trying to make a raiper type one at the momment this is what i've got so so. plz let me know what you think of this one so far also. Although i've still got a bit more to do on it. Thanks




Lynx235

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17th May 2003

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#5 16 years ago

not bad man, u got msn? lol well try and smooth the edges and check polygon count and tell me




M@455

Slightly cooler than a n00b

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#6 16 years ago

Ok ill try smooth the edges on it later too tierd now i was thinking about making and aircraft carrier type ship with that as its defence here a pic again and if the poly count if the face count its 772 that one the missile site in the last pic anyway im off to sleep now.




Lynx235

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17th May 2003

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#7 16 years ago

dude, try and cut down the missles to 6 a line, so in total let it have 12 missles.




Lynx235

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17th May 2003

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#8 16 years ago

oh yea man, for each model u put up, state the number of polys




M@455

Slightly cooler than a n00b

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19th May 2003

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#9 16 years ago

ok but i need to know which is the poly number? dumb question maybe but i've just started. it the the faces number or the verticles number or where can i find it out? :confused: ok found it and its high for that first one its about 1360 im going to try and cut it down then ill have to cut down the others.




M@455

Slightly cooler than a n00b

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19th May 2003

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#10 16 years ago

Ok so i've cut down the poly count by lot instead of being over 1000 its now only 264 but doesnt look as gd. Heres a pic




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