I have a buildable C130 that I can put units into. When I evacuate the units while the plane is airborne they just fall out. Is there a way to make the contained units have a parachute when they are evacuated from the air? If not this buildable C130 is pretty pointless, unless two allied players have a big airfield, and I can just fly stuff to them.
X47 Is there a way to make the contained units have a parachute when they are evacuated from the air?
Well I don't know if that is possible ... It is in my goals to make this real so it must be possible or I'll make it be!
I think you need to add the put in container code. But it's kinda conmplicated since the units are transported...
I will experiment with this soon and if I succeed I'll tell you! ;)
Try it here :) I think you will find what you need ;)
Thanks cammy but I made it by myself :nodding:
It was a bit hard though...
I never tried this before, but why didn't you use the Files from the Tank Drop, you only had to change the Units which will be dropped, i guess :)
Well ... actually not
I wanted it to bo so when you UPGRADE (buy a unit) and then select where to drop it a plane comes and drops the unit u upgraded (purchased).
That was a little bit hard...
Now im working on something else .. Once you have a plane transporting some units that you've put in, you can press the eject button and all units evecuate with a paradrop
wow, sounds nice, reminds me at C&C1: The NoD Airfield :) Really good Work Snake :)
Ye I can put in a module that adds the put in container code, but it screws with the locomotor since the module forces the unit to be a non-selectable transport, that starts at default height.
Behavior = DeliverPayloadAIUpdate ModuleTag_08 DoorDelay = 500 MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 300 ; time in between each item dropped (if more than one) PutInContainer = AmericaParachute DeliveryDistance = 150 End
I also tried using the OCL system to make an OCL module that gives the plane a similar code. This didnt work either.