getting vehicles by cargo plane -1 reply

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X47

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8th July 2003

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#1 14 years ago

I have a buildable C130 that I can put units into. When I evacuate the units while the plane is airborne they just fall out. Is there a way to make the contained units have a parachute when they are evacuated from the air? If not this buildable C130 is pretty pointless, unless two allied players have a big airfield, and I can just fly stuff to them.




SilentSnake

retired modder...

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24th July 2003

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#2 14 years ago
X47 Is there a way to make the contained units have a parachute when they are evacuated from the air?

Well I don't know if that is possible ... It is in my goals to make this real so it must be possible or I'll make it be!

I think you need to add the put in container code. But it's kinda conmplicated since the units are transported...

I will experiment with this soon and if I succeed I'll tell you! ;)




Cammy

Mother of Red Dawn Mod

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16th March 2003

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#3 14 years ago

WW3 Mod Page

Try it here :) I think you will find what you need ;)




SilentSnake

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#4 14 years ago

Thanks cammy but I made it by myself :nodding:

It was a bit hard though...




Cammy

Mother of Red Dawn Mod

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16th March 2003

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#5 14 years ago

I never tried this before, but why didn't you use the Files from the Tank Drop, you only had to change the Units which will be dropped, i guess :)




SilentSnake

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#6 14 years ago

Well ... actually not

I wanted it to bo so when you UPGRADE (buy a unit) and then select where to drop it a plane comes and drops the unit u upgraded (purchased).

That was a little bit hard...

Now im working on something else .. Once you have a plane transporting some units that you've put in, you can press the eject button and all units evecuate with a paradrop




Cammy

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16th March 2003

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#7 14 years ago

wow, sounds nice, reminds me at C&C1: The NoD Airfield :) Really good Work Snake :)




X47

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#8 14 years ago

Ye I can put in a module that adds the put in container code, but it screws with the locomotor since the module forces the unit to be a non-selectable transport, that starts at default height.

Behavior = DeliverPayloadAIUpdate ModuleTag_08 DoorDelay = 500 MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 300 ; time in between each item dropped (if more than one) PutInContainer = AmericaParachute DeliveryDistance = 150 End

I also tried using the OCL system to make an OCL module that gives the plane a similar code. This didnt work either.