Heilocopter blades -1 reply

Please wait...

hkh

modeler

50 XP

20th August 2002

0 Uploads

188 Posts

0 Threads

#1 15 years ago

hi every one does any one no how to make heicopter blades like they are in the game with the defult chopers.




BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#2 15 years ago

no but i can do this




hkh

modeler

50 XP

20th August 2002

0 Uploads

188 Posts

0 Threads

#3 15 years ago

Mu god what with you and that plane lol:D just kidding are you going to put that in a mod or somthing its cool.




BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#4 15 years ago

:D seen me in other threads?:D

yes it kicks :moon:

plus it is an evolving weapon




BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#5 15 years ago

see this should give an idea of the mass destruction

acutally the missile do very little damage

it is more for the show and the spreading of toxins

plus it is not very good untill u get the anthrax beta upgrade

u want that data:deal: ?




BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#6 15 years ago

ok this is the pic




Zig-Zag

I don't spend enough time here

50 XP

10th June 2003

0 Uploads

18 Posts

0 Threads

#7 15 years ago

Uhm... was that relevant?

Yeah, to make helicopter blades look like the ones in-game, you have to apply a texture with an alpha channel with the blend-mode "Alpha Blend" in RenX.




Jez

TA Webmaster

50 XP

8th May 2003

0 Uploads

118 Posts

0 Threads

#8 15 years ago

mm yesss alpha textures ... any tutorials for this as the average guy (me) won't have a clue how to apply/make them !




BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#9 15 years ago

lol look there are aso many misssile that there is no smoke behind them

any way

i have a cool looking helicopter but the blades more to slow can anyone make them look better?




Zig-Zag

I don't spend enough time here

50 XP

10th June 2003

0 Uploads

18 Posts

0 Threads

#10 15 years ago

Okay, I'll have a go at it.

Alpha channels. If you have Adobe Photoshop, you will see three options in the menu normally used to cycle between layers: Layers, Channels, and Paths.

If you select channels, you will see four on most images (RGB, Red, Blue, Green) if you add another layer, that layer becomes the "alpha channel." In that channel, use a greyscale to determine opacity. White is completely opaque, black is completely transparant (ie. Will not be displayed.) To see an example of this, open AVComanche_p.tga in Photoshop.

To apply the effects of an alpha texture, when you apply a material to a specific componant of the model (Look for the checkerboard-looking icon in the top bar of RenX) select "Pass 1" and then "Shader" from the menu that appears when you switch to "Pass 1." Select the "Alpha Blend" blendmode, and then add the texture by switching from "Shader" to "Textures" and checking "Stage 0 Texture," clicking on the button labeled "None" and choose the texture with the alpha. When you export your model (From the W3D export settings of the utilities side menu [the one that's marked with a hammer]), be sure to check both "normal" (automatically checked) and "shadow."