i got a problem with the ICBM... it comes out sideways!!!! but then it acts properly. i want it to act like the chinese nuke, any ideas?
sorry dude, Ive been tackling that one forever, Ive had no joy.
I think it requires editting of the missile W3D file, ive got i half working like this before, but I never did get it quite right.
Best of luck to ye!
yeah, I had this prob too. The fix is this.
Go to data/ini/object/weaponobject and look up cruise missile weapon. In this entry you want to change the model of the missile from NBNukeMissile (or whatever it is) to ABNukeMissle (note the spelling of the word missile, it is wrong intentionally!!)
This should be a one step fix, however you may also need to change the behaviour of the weapon also (ie increase the height before turning), whatever works for you. Here is whats in mine;
Behavior = NeutronMissileUpdate ModuleTag_03 DistanceToTravelBeforeTurning = 500 ; goes straight up a long ways first MaxTurnRate = 9000 ; huge, since it turns off-camera ForwardDamping = 0.1 RelativeSpeed = 8.0 LaunchFX = FX_NeutronMissileLaunch IgnitionFX = FX_NeutronMissileIgnition TargetFromDirectlyAbove = 500 ; aim for an intermed spot directly above the target, so we come straight down onto it SpecialAccelFactor = 2 SpecialSpeedTime = 1000 SpecialSpeedHeight = 400 SpecialJitterDistance = 0.4 DeliveryDecalRadius = 210 DeliveryDecal Texture = SCCNuclearMissile_China Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:0 G:0 B:255 A:255 OnlyVisibleToOwningPlayer = Yes End End
Hope this helps ya.
That might help you also Jimmy ?
:bows: :bows: thanx, your a master at coding :bows:
it just makes the missile hit the target like a nuke, but it still does not launch like a nuke
Been a while since I've been here, anyway have any pics to show us?
sorry.... I dont know how to take pics and attatch them
well thats because it gets noticed more quicker
Vietnam Reborn Mod - Leader
19th September 2003
rush......use the god damn edit button man!