help with da nuke -1 reply

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rush3000

Starting a mod

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14th September 2003

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#1 16 years ago

im desperate, how do you change the nuke so that it destroys the gla structure as well as the hole? also how do you change the damage it does? plz reply even though im a n00b :fistpunch: :smack:




Agent_Vaughn

X5-452

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22nd August 2003

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#2 16 years ago

why dont you try increasing the primary and secondary damages in the weapons.ini.




rush3000

Starting a mod

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14th September 2003

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#3 16 years ago

it doesnt work and there is no secondary damage :confused:




Agent_Vaughn

X5-452

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22nd August 2003

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#4 16 years ago

well try adding one and increase the damage radius




hot

GF Pwns Me!

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31st August 2003

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#5 16 years ago

i think what you want to do is go in the armor ini files and change building armor to be damaged by radiation this is the part u want to edit : Armor = RADIATION 0% ;Radiation does no damage to buildings. you want to change the 0 to a high number although this will mean that the radiation will damage all buildings that haven't been destroyed. so you may wantto make a new armor for GLA Holes. i think it's possible to make a new armor i may be wrong though




rush3000

Starting a mod

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14th September 2003

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#6 16 years ago

:dance: thnx ill try that :lol:




rush3000

Starting a mod

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14th September 2003

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#7 16 years ago

it doesnt work :(




AzH

I'm too cool to Post

269,650 XP

17th September 2003

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#8 16 years ago

no no no no no no no no no no no no no no no no no no no no no no no no no no....

Thats not how you do it....

I'll be back v shortly with the answer I made this fucker work.....




AzH

I'm too cool to Post

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17th September 2003

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#9 16 years ago

OK guys, do this!

Go to FactionUnit.ini and find this bit of code:

Blast1Enabled = Yes Blast1Delay = 580 ;in milliseconds Blast1ScorchDelay = 100 ;in milliseconds Blast1InnerRadius = 60.0 ;objects inside this get the full damage Blast1OuterRadius = 60.0 ;objects inside this get some of the full damage Blast1MaxDamage = 0.0 ;damage within inner radius of blast Blast1MinDamage = 0.0 ;always do at least this much damage to objects Blast1ToppleSpeed = 0.5 ;higher #'s topple faster Blast1PushForce = 10.0 ;higher #'s push more Blast2Enabled = Yes Blast2Delay = 660 ;in milliseconds Blast2ScorchDelay = 180 ;in milliseconds Blast2InnerRadius = 90.0 ;objects inside this get the full damage Blast2OuterRadius = 90.0 ;objects inside this get some of the full damage Blast2MaxDamage = 0.0 ;damage within inner radius of blast Blast2MinDamage = 0.0 ;always do at least this much damage to objects Blast2ToppleSpeed = 0.45 ;higher #'s topple faster Blast2PushForce = 8.0 ;higher #'s push more Blast3Enabled = Yes Blast3Delay = 720 ;in milliseconds Blast3ScorchDelay = 260 ;in milliseconds Blast3InnerRadius = 120.0 ;objects inside this get the full damage Blast3OuterRadius = 120.0 ;objects inside this get some of the full damage Blast3MaxDamage = 0.0 ;damage within inner radius of blast Blast3MinDamage = 0.0 ;always do at least this much damage to objects Blast3ToppleSpeed = 0.42 ;higher #'s topple faster Blast3PushForce = 6.0 ;higher #'s push more

Blast4Enabled = Yes Blast4Delay = 850 ;in milliseconds Blast4ScorchDelay = 340 ;in milliseconds Blast4InnerRadius = 150.0 ;objects inside this get the full damage Blast4OuterRadius = 150.0 ;objects inside this get some of the full damage Blast4MaxDamage = 0.0 ;damage within inner radius of blast Blast4MinDamage = 0.0 ;always do at least this much damage to objects Blast4ToppleSpeed = 0.40 ;higher #'s topple faster Blast4PushForce = 6.0 ;higher #'s push more

Blast5Enabled = Yes Blast5Delay = 1000 ;in milliseconds Blast5ScorchDelay = 420 ;in milliseconds Blast5InnerRadius = 180.0 ;objects inside this get the full damage Blast5OuterRadius = 180.0 ;objects inside this get some of the full damage Blast5MaxDamage = 0.0 ;damage within inner radius of blast Blast5MinDamage = 0.0 ;always do at least this much damage to objects Blast5ToppleSpeed = 0.38 ;higher #'s topple faster Blast5PushForce = 6.0 ;higher #'s push more Blast6Enabled = Yes Blast6Delay = 1180 ;in milliseconds Blast6ScorchDelay = 500 ;in milliseconds Blast6InnerRadius = 60.0 ;objects inside this get the full damage Blast6OuterRadius = 210.0 ;objects inside this get some of the full damage Blast6MaxDamage = 3500.0 ;damage within inner radius of blast Blast6MinDamage = 300.0 ;always do at least this much damage to objects Blast6ToppleSpeed = 0.35 ;higher #'s topple faster Blast6PushForce = 4.0 ;higher #'s push more

Blast7Enabled = Yes Blast7Delay = 999999 ;in milliseconds, don't do the damage wave Blast7ScorchDelay = 620 ;in milliseconds Blast7OuterRadius = 210.0 ;objects inside this get some of the full damage

Blast8Enabled = Yes Blast8Delay = 999999 ;in milliseconds, don't do the damage wave Blast8ScorchDelay = 700 ;in milliseconds Blast8OuterRadius = 210.0 ;objects inside this get some of the full damage

Blast9Enabled = Yes Blast9Delay = 999999 ;in milliseconds, don't do the damage wave Blast9ScorchDelay = 800 ;in milliseconds Blast9OuterRadius = 210.0 ;objects inside this get some of the full damage

Each of these is a blast when a nuke detonates, as you can see it explodes nine times ( ! ) with varying degrees of power, but only BLAST6 does the damage;

Blast6MaxDamage = 3500.0 ;damage within inner radius of blast Blast6MinDamage = 300.0 ;always do at least this much damage to objects

All the other blasts have this:

Blast5MaxDamage = 0.0 ;damage within inner radius of blast Blast5MinDamage = 0.0 ;always do at least this much damage to objects

Just modify this bit of code for an uber-powerful GLAhole-killing supernuke!!!

AzH (always happy to help) :nodding:




Cammy

Mother of Red Dawn Mod

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16th March 2003

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#10 16 years ago

I got i simple Question, do you know where i can find the same Tags like these in the INI's for Zero Hour?? There isn't a Factionunit.ini anymore.... where can i find it?




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