Here's my new Launcher model -1 reply

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EL NARFO

I'm too cool to Post

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17th June 2003

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#1 15 years ago

I made this in Max 4, with lots of Optimize!!

it's still unfinished, i need to put some bones in it, if anybody has a template for tires and a rotating/elevating missile turret, send it to me plz.

Thnx:rock:




EL NARFO

I'm too cool to Post

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17th June 2003

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#2 15 years ago

any comments would be appreciated:spank:




BananasTheClown

Puffin Militia Berserker

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14th June 2003

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#3 15 years ago

:D cool:D

hey

do u have any helicopter models?




BananasTheClown

Puffin Militia Berserker

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14th June 2003

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#4 15 years ago

oh yea here is my weapon ;)




teaster_DARTHMAULS

Jodo Kast

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12th October 2002

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#5 15 years ago

Sweet! This models awsome:rock:




BananasTheClown

Puffin Militia Berserker

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14th June 2003

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#6 15 years ago

hey would u no how to get missils to arx?




EL NARFO

I'm too cool to Post

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17th June 2003

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#7 15 years ago

Glad u guys like it..i'm trying to get it into generals, but i have absolutely no idea how (INI newbie), i tried replacing the GLA Rocketbuggy but it just comes out as a blank space...i think it has something to do with the textures....i dunno.

If anybody here could help me out, i'd appreciate it.




BananasTheClown

Puffin Militia Berserker

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14th June 2003

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#8 15 years ago

well i am ok at .ini but if it has something to do with the textures i donot know




sbkryan

A work in progress

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9th May 2003

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#9 15 years ago

Place all the textures used in the following folder

\EA Games\Command and Conquer Generals\Art\Textures

and the actual model in this folder

\EA Games\Command and Conquer Generals\Art\W3D

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That should do the job if not its your ini editing that is to blame