lol, sorry to call apon you like that, but you are the only one here it seems to have the most knowlege...
my question is... on air fields, how is the animation made on the door hangers...like i see in the factionbuilding.ini the following...
ConditionState = DOOR_1_OPENING DAMAGED Model = UBHole_A1D Animation = UBHole_A1D.UBHole_A1D AnimationMode = ONCE Flags = START_FRAME_FIRST End
i understand it, but the model UBHole_A1D when you import it into gmax, there is no animations defined... so how is this line possible
Animation = UBHole_A1D.UBHole_A1D
if you could explain wht is happening a lil better, it would be most apreciated...
What's up Shmick? so yah... coo coo
hey, where do i get this qOa mod at, i want it. i went to www.qOa.net and it was a domain service
actually it is q0a.net the 0 is a zero, and by the way, it is still in production, we should have a beta out pretty soon...
oh, ok, thnx
your sig is a little off the rocker :confused:
lol, guys, i need battata to reply... :spank:
aww so you don't want to talk to us?? :moon:
LoL, well anyway, hey Shmick hope you and "B" have a good night bro :rock: :dance: :naughty: :thumbsup: :bows: :spank: :agreed: :dropsjar:
Hey shmick i found a naval ship yard! :rock: