hey battatta hows it goin ;]~ -1 reply

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shmick

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4th July 2003

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#1 15 years ago

lol, sorry to call apon you like that, but you are the only one here it seems to have the most knowlege...

my question is... on air fields, how is the animation made on the door hangers...like i see in the factionbuilding.ini the following...

ConditionState = DOOR_1_OPENING DAMAGED Model = UBHole_A1D Animation = UBHole_A1D.UBHole_A1D AnimationMode = ONCE Flags = START_FRAME_FIRST End

i understand it, but the model UBHole_A1D when you import it into gmax, there is no animations defined... so how is this line possible

Animation = UBHole_A1D.UBHole_A1D

if you could explain wht is happening a lil better, it would be most apreciated...




Machine Gun Kelly

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17th July 2003

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#2 15 years ago

What's up Shmick? so yah... coo coo




Kristud

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23rd July 2003

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#3 15 years ago

hey, where do i get this qOa mod at, i want it. i went to www.qOa.net and it was a domain service




shmick

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#4 15 years ago

actually it is q0a.net the 0 is a zero, and by the way, it is still in production, we should have a beta out pretty soon...




Kristud

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23rd July 2003

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#5 15 years ago

oh, ok, thnx




Machine Gun Kelly

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#6 15 years ago

your sig is a little off the rocker :confused:




shmick

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#7 15 years ago

lol, guys, i need battata to reply... :spank:




Machine Gun Kelly

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#8 15 years ago

aww so you don't want to talk to us?? :moon:




Machine Gun Kelly

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#9 15 years ago

LoL, well anyway, hey Shmick hope you and "B" have a good night bro :rock: :dance: :naughty: :thumbsup: :bows: :spank: :agreed: :dropsjar:




Machine Gun Kelly

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#10 15 years ago

Hey shmick i found a naval ship yard! :rock:




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