How do i edit the generals' loading screen? -1 reply

Please wait...

Gunrun

I Make Zero Hour Retarded

50 XP

28th June 2003

0 Uploads

255 Posts

0 Threads

#1 15 years ago

hey does any one know how to edit the loading screen of generals? the screen that u first seen when u open generals.




SupergabbeR

......................... .....

50 XP

3rd May 2003

0 Uploads

213 Posts

0 Threads

#2 15 years ago

titlescreenuserinterface.tga located in your textures.big




Gunrun

I Make Zero Hour Retarded

50 XP

28th June 2003

0 Uploads

255 Posts

0 Threads

#3 15 years ago

what do i use to edit tga files?:confused: Also i would like to know what mp3 is used in the opening battle sequence so i can edit it. i want to hear some better music at the opening to get me in focus for the battle ahead.




pcgamer222

I want to be like the Admins

50 XP

12th June 2003

0 Uploads

200 Posts

0 Threads

#4 15 years ago

it would be cool to actually edit the actual scene in the begining and change it to something cooler




Gunrun

I Make Zero Hour Retarded

50 XP

28th June 2003

0 Uploads

255 Posts

0 Threads

#5 15 years ago

hey, i need to know the folowing things. 1)how do i edit the game so i can skip the ea logo and the movie with out hitting any keys?

2)What is the mp3 that plays in during the menu screen movie?

3) how do i enable the carpet bombing special?




Kelso

I don't spend enough time here

50 XP

10th June 2003

0 Uploads

24 Posts

0 Threads

#6 15 years ago

To skip the movies edit the .bik files located in \Data\english\Movies\ to just a frame of blank space. It won't be "skipping" them but it'll be so short you won't notice.




Gunrun

I Make Zero Hour Retarded

50 XP

28th June 2003

0 Uploads

255 Posts

0 Threads

#7 15 years ago

no, i want to skip the "EA Games 'chalenge everything'" crap and the other intro movie.




battatta

Retired modder

50 XP

5th July 2003

0 Uploads

154 Posts

0 Threads

#8 15 years ago

add the -quickstart command in your shortcut proprieties the same way you call a mod with the -mod command