How to add Tread effects to models... 9 replies

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BananasTheClown

Puffin Militia Berserker

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14th June 2003

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#1 16 years ago

h0w do u add Tread effects to models ?

u know so show that there moving?




Cammy

Mother of Red Dawn Mod

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16th March 2003

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#2 16 years ago

http://killasmods.strategy-x.com/ << Go there, you will find great Tut's for creating and animating a Tank ;) Visit the Forums as well, they have some nice Topics there :)




Ori-Kaal

somewhere in the indian ocean

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26th November 2003

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#3 15 years ago

just go into the relevant object file. in the design or engineering section u will see

tracks = tracks01.tga or something to that degree




Vanguard

Same guy on everyother site.

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5th May 2003

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#4 15 years ago

In gmax press M. Go to the Pass 1 tab and change the Stage 0 “type” from UV to “Linear Offset” (on the vertex Material Tab). Under the drop down type UPerSec=0.1




Pestilence64

Battlefield 2 ROX!

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15th January 2004

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#5 15 years ago

Or you can just put 2 new bones, one under each track or wheels, and call them TREADFX01 and TREADFX02 and link to tank then re export.




Vanguard

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5th May 2003

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#6 15 years ago

The bones pestilance is talking about are the ones that spray the dust not make the treads move.




Pestilence64

Battlefield 2 ROX!

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15th January 2004

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#7 15 years ago

well the bones do give off the dust also, ( and tell the game where to put the tread marks) but treads dont move the just get printed were the vehicle past over. without these bones, neither the dust or treads will appear.




Vanguard

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5th May 2003

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#8 15 years ago

He is talking about making the treads move on the model not the ingame FX. So to get them to move you need to do it the way I told you.




Pestilence64

Battlefield 2 ROX!

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15th January 2004

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#9 15 years ago

Oh you mean the Track ChainBelt thingy? well that would be more difficult, but you could create the animation, but you I guess would need to create some code to clarify when the animation should begin and end, like when the tank starts moving and when it stop. Vanguard maybe you know how to code for these events. If you do then maybe ill try and come up with a tut for Banana to do this.




Vanguard

Same guy on everyother site.

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5th May 2003

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#10 15 years ago

In gmax press M. Go to the Pass 1 tab and change the Stage 0 “type” from UV to “Linear Offset” (on the vertex Material Tab). Under the drop down type UPerSec=0.1

THIS IS THE STUFF YOU NEED TO PUT IN THE MATERIAL EDITOR WHEN YOU APPLY THE SKIN AS A TGA.