i have got a problem with the combat drop of the usa chinook , i would like it to be able to drop any kind of infantry in the sameway it does with rangers
and ive also have experienced trouble with w3d models witch have multiple weapon firepoints (were the bullets or rockets or whatever comesout of) , how can i get 2 weapons working and firing from different turrets ?? i can only make it fire from one of them firepoints can someone help plzzzzzzzzzzzzzzzzzzzzz
i have no idea lol. im not that good at ini yet.:(
i Think i can help you a bit.
ConditionState = RAPPELLING Animation = AIRngr_SKL.AIRngr_RPL1 AnimationMode = LOOP Flags = RANDOMSTART TransitionKey = TRANS_Rappelling End AliasConditionState = MOVING RAPPELLING TransitionState = TRANS_Rappelling TRANS_Stand Animation = AIRngr_SKL.AIRngr_RPL2 AnimationMode = ONCE End TransitionState = TRANS_Rappelling TRANS_StandInjured Animation = AIRngr_SKL.AIRngr_RPL2 AnimationMode = ONCE End This is the rappelling animation(when rappelling out of Chinook) and can be found in the Ranger coding in the Factionunit file.you would need to make a new animation for all the other infantry you would like to have rappel.
Also, here is part of the coding that allows ranger to combat drop.
UnitSpecificFX CombatDropKillFX = FX_RangerCombatDropKill End RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS INFANTRY CAN_RAPPEL SCORE Behavior = CommandButtonHuntUpdate ModuleTag_02 End This is also found under ranger in faction unit.You would have to add this coding to any other infantry that you would like to have rappel for combat drop.
By adding these things to other infantry in the correct spots you should get it to work.
As for the models problem i have no idea for i'm not a modeler just a coder
thx for your help :dance: and the beat goes on
if someone knows were i can get cool vehicle models that actualy function correctly i would realy be greatfull thxxxxxxxxxxxxxxxxxxxxxxxxx