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Etherealsilk

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30th March 2003

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#1 16 years ago

This is a thread where people can just post their idea's for mods, expansions or just dreams for cnc Generals. I'll kick it off by posting a complete list of infantry units I'd like to see put in and some changes that I think would make the game more diverse.

Infantry Section

USA - Ranger Unit - Decrease cost to 50. Have scatterradiusvsinfantry be about 2 or 3. Range increased to 110. Clip size changed to 30 and reload changed to1500. Change damage type of flashbangs to either stun or change flashbangs to shrapnel grenades. Added new armor for USA units that is more "advanced" then the armor for GLA and China. Ranger Heavy Gunner Unit - Two man squad that acts like angry mob. Carries an M60 machine gun and small arms. Very inaccurate while moving, scatter of 15. When in stationary mode is as accurate as standard ranger. Damage is 10 and range is 125. Fire rate is increased, only delay of 30 between rounds. 200 rounds per clip and takes 3000 to reload. Unit costs either 100, uses same armor as all other USA units. Missile Defender Unit - Will act same as heavy gunner, two man unit that is like angry mob. Must be stationary for delay of 1.5 sec to fire missiles. Scatterradius of 10 or 15 against all units, but damage for hits has been increased to 115. Damageradius is upped to 10 and range is now 300. Unit costs 150. Laserguidedmissiles increase accuracy, scatterradius of 2 and same damage. Navy Seal Squad - Is 5 man unit that acts like angry mob. Default weapon of 5 commando rifles, range of 125 and damage of 8. When in combat mode this is default layout, scatterradius of 2 or 3. Stealth Mode one of the units switches to pathfinder sniper rifle and units are stealthed but do not fire on enemy units unless ordered to or fired upon. Assault Mode one of the units switches to a missiledefender launcher and units become unstealthed; entire squad must remain stationary to fire and speed of movement is decreased. Limit of 2 units at a time. Cost around 1000 to build. Pathfinder - Remains the same as before but must remain stationary for 1 sec before becoming stealthed. Range and damage remains the same but gets the new armor that is on all USA units. Costs 300 to build but is limited to either 5 or 10 at a time buildable. Burton - Remains the same but has range increased to 145 and rate of fire increased, delay between shots of 30, scatterradius of 3. Only other changes is armor type. Ranger Officer - Same as regular ranger in every aspect, detects stealthed units and increases accuracy of all units within area of affect (kinda like prop tower). Cost 125 to build

CHINA - Red Guard - Costs 50 to build, still gets 2 units each time. Has scatterradiusvsinfantry of 4 or 5. Range is 105. Clip size of 28 and reload of 1500. Gets bayonet attack back, acts like burtons knife attack. Armor remains the same as before. Red Guard Mini gunner - Costs 100 to build. Is china version of heavy gunner, 2 man squad that acts like angry mob. Carries a mobile mini gun and small arms. Extremely inaccurate while moving, scatter of 25. Scatter of 7 while stationary. Damage of 8 and range of 125. Delay between rounds of 10 and can gain continous fire bonus like gattling guns. Holds 750 rounds in clip but takes 4000 to reload. Same armor as red guard. Tank Hunter - Exact same stats as the missile defender but without the laser missile option. Only costs either 100 or 125 (yet to be decided). Secret Police Squad - The ultimate defense unit. 6 man squad that acts like angry mob. Has stealth ability and can detect stealth units. Gets same grenades as Ranger's. Has stronger assault rifle then red guard, damage of 8 and range of 135 with a scatter radius of 5. Same clip size and still has bayonet attack as well. Uses same armor as USA units, which is stronger the red guard armor. Limit of 4 units at a time. Cost around 1000 to build. Hacker - Remains the same, cost of only 500 now. Very susceptible unit with little armor. Black Lotus - Remains the same as before, increased vision range and has stealth detection ability. China Officer - Remains the same as in CnC ModX, price is changed to 125.

GLA - (ALL GLA units have a 2 sec delay before becoming stealthed) Rebel - Costs 10 to build. Has scatterradiusvsinfantry of 6 or 7. Range of 100. Clip size of 28 and reload of 1500. Has slightly worse armor then red guard, same with all gla units. RPG - Same as tank hunter but has greater scatter radius of 15 or 20. Only costs 75 to build. Rebel Heavy Gunner - Cost 100 to build. 2 man squad that acts like angry mob. Carries a .50 cal machine gun and small arms. Very inaccurate while moving, scatter of 15. While stationary scatter of 5. Holds 100 rounds in clip and has most damage of 3 heavy gunners of 12 and delay of 60 between shots. Same armor as all GLA units. Terror Squad - 4 man unit that acts like angry mob. Has stealth ability (unstealthed while moving) and can place demo charges. Can capture buildings and has more powerful weapon then rebel, damage of 9 and range of 125, with a scatterradius of 5. Can capture vehicles and has same armor as USA units. These are the elite of the GLA forces. Limit of 6 at a time buildable. Cost 1200 to build. Terrorist - Same as before but costs 100 now. Has next to no armor now, only takes a couple shots to kill now. Angry Mob - Same as before but cost 200 now. Same armor as terrorist, susceptible to heavy fire. Jarmen Kell - Same as before but the timer on pilot snipe is decreased to 2/3 what it was before. Sniper range is up to 250 now.

Various Ideas - Toxin Trooper (GLA) - Similar to toxin tractor. Has very heavy armor against small arms fire and a range of 85. Spews toxic goo. Flamerthrower (China) - Same as Toxin Trooper but spews flame and napalm instead of toxic goo. Mortar Team (USA) - Long Range infantry grenade unit. Has range of 400, scatterradius of 15. Grenades do 40 damage. Is a 3 man squad and must be stationary 4 sec's before firing. Has a slow travel speed.

Thats all I could think of at the moment and I'm not sure if I put wrote all the changes down so that they are clear, if anyone has any questions then just let me know. And please add onto this thread and share your ideas. Lets try sticking with infantry first and then later I'll start a post for vehicles and another one for aircraft.




Etherealsilk

Addicted to GF

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30th March 2003

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#2 16 years ago

Bumb...

Really now, is everyone speechless or just dont have any other idea's to add to these? I've already started working on some of them, only having problems getting a nexus unit to work (aka angry mod unit).




SithLordNR1

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2nd April 2003

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#3 16 years ago

Check my thread... I'm posting my ideas there... Thats the threads purpose...:naughty: