inFUSIONmod 4.0 FINAL VERSION it's almost ready to be released, I'll appreciate any other suggestion or comments that can even enhance the mod further. Please post your stuff at this tread in replly, I'll be monitoring it close. So don't say you don't got the opportunity to have the stuff the way you like included.
Please see what's new in 4.0, allready impplemented and tested.
* New units: ** GLA got a Mig21 FishBat Multi-role aircraft equiped with anthrax missiles. ** USA got the B2 Spirit Nuclear Stealth Striker (slow build, recharge a very expensive) but will kick some serious ass with his tactical tomahawk nuke with realistic extra range fire. (it's repplacing the A10 in the airfield) ** USA has now the Blackhawk able to transport 10 units (firing from inside, has 20mm miniguns on the wings and can deploy direct rangers assault on buildings. *** Thinking in add a similar Mi24 Heavychopper to China what do you think ? Also a A4Skyhawk bomber to GLA.
*** Suggestions are very welcome !
* New models/Skins: ** CHINA has his Mig31 Multi refited with a new highpoly model+Skin ** USA got an Highpolly model+skin to crusader now it's a M1A2 Abrams ** USA Panther (fast-assault) has now a M2A2 Bradley model & skin ** Raptors, Airpilots and some other units has their skin enhanced
*** Thinking in replace that USA-MMLP model too * New transparent water texture.
* New music soundtrack (USA) featuring C&C originals play style(Cool ! That I loved the most !)
* Initial Shell Map adjusted
* v:4.0 included in the logos and at starting screens. (so you know what version you are running)
* Carpet Bombing, Napalm Strike and GLA Nuke Plane will start counting time when you build their respective airfields not availiable immediatly as it was.
* Explosions back to normal textures (no more high on LSD as someone sayed) but their were further enhanced by some nice touchups in FXList, OCLs, ParticlesSystem etc... Now bridges explodes and came down just to say an example.
* Initial credits down from 100K to 15K (Allready in 3.5.8 patch)
* Rescale down some structures by 30%-40% (allready done in the 3.5.8 patch) and still accomodate those units bellonging to them, like a realistic size hovecraft comming out of USA War Factory, or the AC130H Spectre taking off from USA Airfield.
* Artilary range refited to realistic ranges, it includes those extended fuel on missiles weapons (allready done in 3.5.8. patch, GLAbugqy missiles corrected now)
* No starting (anti-rush) helicopters, no limit to build them either.
* Super Weapons time reduced from 24 min to 12 min - Power also reduced by 15% but still MASS DESTRUCTION WEAPONARY able to wipe out entire bases and small MAPs too.
* there are a few other minors corrections done but I can't remember all of them, like extra punch to GLA Stinger sites to confront those new highpower airunits and so on.
My final questions is this ?
Are you really in of need an install (setup) program or can I just release the mod in a .big file as previous version ?
Its not neeeded, but a install setup would be nice. Don't do it if it's gonna delay the release.
I have this in my game: a garrisonable (is that a word?) stinger site. Have about 4 people enter the stinger site and fire out. It gives it a much needed ummph and also balances the ratio of space to firepower. w/o it, the stinger site has the same puch power as a patriot missile system but is 4 times in size. please consider adding this to ur mod.
I'm have a great idea but í'm unsure if you have the time to include this. Can you make vehicles and troops capable of changing their weaponry? For example, the US Ranger can change from flash bang to their machine gun to capturing a building. Could you make it so you have different choices of weapons for airplanes for instance? Maybe you could choose a bomb with a nuke warhead, or a daisy cutter, or even some laser guided missles. That would add a bit of reality to the game. Everytime the plane lands, you have to choose the weapon to be loaded on it. It could take a certain period of time and cost a certain amount each time.
Ca you include all of eRe_ AirForce mod? That mod is very good.
u have a bradely model battatta?
hmm can u post a pic of it?
As you requested...
ah yes that bradley
the opne that is to wide and does not really look that great
may i ask
did u get the turret to turn?\
and the m1a2 i like the origanl color more
Nope ! Have to edit some bones in the model and I don't have the time for this now, just replaced that alpha crusader model that is also turret fix for this bradley that's a little more realistic with the hole set.
The new color of M1A2 is to feet in my desert cammo set
hows about a ground trooper for the usa that uses a laser rifle the cost would be higher than normal, second a terroist car for the gla that you can ram and destroy targets with. third for the gla a crop duster plane have a duel roll spray out chemicals on enemy troops and that can crash an destroy targets too , forth you can add the russan hecopter gunnship the big one to the chinese side and finaal add the old heue chopper to the gla figering that you can probible buy them on the black market you can use them to attack or pick up supplys. any of these I think would be cool if I knew how to do it I would add it in to a mod my self.