Low Altitude Map/Mod -1 reply

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corum_datum

I'm too cool to Post

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8th February 2004

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#1 16 years ago

I need to edit any one of the anti-aircraft capable base defenses so that it doesn't require power. The idea is to assign several of these standalones to a new player named "antiaircraft" in my map...(who hates everybody), which should basically restrict the air traffic. If you know which line of which ini I would appeciate knowing. Thanks, corum_datum(Old Fart)




cloakedfigure25

One Lazy Assed, Selfish Modder

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22nd December 2003

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#2 16 years ago

Well yeah if I know what you're talking about, its pretty easy. Just look up the structure you want to change and look for this.

BuildCost = 2000 BuildTime = 0.0 ; in seconds EnergyProduction = -5 <----------------------------- VisionRange = 200.0 ; Shroud clearing distance ShroudClearingRange = 200 Just change the -5 to 0.




corum_datum

I'm too cool to Post

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8th February 2004

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#3 16 years ago

ok...found how to mod the energy requirement about 30 seconds before you posted cloakedfigure25...now I have 22 patriot missles scanning like crazy and.......not attacking anything:coffee:




corum_datum

I'm too cool to Post

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8th February 2004

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#4 16 years ago

btw...thanks for the response cloakedfigure25.




cloakedfigure25

One Lazy Assed, Selfish Modder

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22nd December 2003

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#5 16 years ago

Maybe if you made them generate energy? I don't know. Vanguard might though :)




City4Life

IRVING. R. POINTYSTICK

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31st January 2004

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#6 16 years ago

Also, a bit related, how do u get tanx and nfantry 2 attack randomly in skirmish maps? ne1 know?




cloakedfigure25

One Lazy Assed, Selfish Modder

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22nd December 2003

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#7 16 years ago

You can't have them attack randomly on a map, they have to follow specific waypoints. Each player has 3 waypoints, Center, Flank, and BackDoor. Center is the most obvious, Easy armies follow that waypoint. Medium Armies take the Flank path. That's the second most obvious path. Finally, Hard Armies take the BackDoor Path, the one you don't see coming. So to answer your question, not really. Unless you can make more than one of the same path, or have other waypoints branch off of one.




corum_datum

I'm too cool to Post

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8th February 2004

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#8 16 years ago

I turned power production up to 5 (no effect)...removed the powerplant requirement (made game unstable)...do I need to set a perimiter and script of some sort for each battery?




cloakedfigure25

One Lazy Assed, Selfish Modder

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22nd December 2003

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#9 16 years ago

I don't really know what to say. I wish I could help more, sorry.




Ori-Kaal

somewhere in the indian ocean

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26th November 2003

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#10 16 years ago

If u dont have it already , id suggest getting the official world builder manual .. its on quite a few sites.




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