Mod help? -1 reply

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generals_freak223

I don't spend enough time here

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31st March 2003

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#101 16 years ago

umm, is this mod still going? and if it is, when is the eta? (Estimated Time of Arrival) and what r the buildings and units? :lookaround:




SkaterNL

I'm too cool to Post

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14th July 2003

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#102 16 years ago

NICE MOD!!!!! I want to learn making 3d models but where can i download 3dMAX?! (or any other prog to make models..) Plz help me!:(

:cya: :moon:




Franz

Anime Artist

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29th October 2002

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#103 16 years ago

U cant download 3dsmax and it costs a Zillion pounds so unless you a: have lots of money or b: have a friend wholl give it to u download gmax because its free but more basic.




bulent

I'm too cool to Post

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11th August 2003

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#104 15 years ago

I had obtained a mod for generals that you have formerly created but on an accident I lost these files.I would be grateful if you could tell me where I could acquire this mod again.The mod you created included choppers and mobile rocket launchers for China and an advanced air force update for America. Thank you.

EvilleJediI've been slowly working on a mod for generals, However it is getting to be around project/exam time and I will have very little time to work on it. I am looking for someone who would want to pick up the progress I have made, possibly adding new 3d models ( I only used the existing stuff, I would like to this but I do not have the time to do so) and hopefully do a better job of balancing it

The changes I have made include

Camera is zoomed out a little further

Toxins and radioactivity have very long life times necessitating clean up weapons

weapon ranges have been increased to reflect the larger viewable area

weapon and unit tweaks

UNITS ADDED

AMERICA Hazmat trooper A10 B52 - drops a new carpet bomb (more impressive than piddly existing carpet bombs) Airborn laser - uses airliner model basically a super weapon Centurion tank - laser firing hover tank peace keeper missle system - mobile nuke launcher advanced laboratory (build requirement for ABL, peace keeper, centrurion and ion cannon)

CHINA Mig scout plane Mig bomber (all 3 use mig model) Mig fighter inferno cannon artillery bombardment mode bio hazard trooper Surveilence van (transport and hacking stealth sensor vehicle) agent - spy unit officer - red gaurd with propoganda effect SAM site overlord flame and rocket upgrade

GLA toxin plane (crop duster) terror plane (suicide small plane) Toxic trooper dirty nuke truck chemical bunker ( build requirement for chemical weapons and units) anthrax beta is of type KILL_PILOT so it allows the GLA to scavenge opposing units GLA units are cloaked when not firing or moving except for tanks (scud launchers have long delay for this)

If anyone knows how to edit the AI files (not the aiData.ini), that information would be appreciated

since the BIG file for this is around 6 meg I need a good place to post the file, suggestions are welcome.

:frog:




the_kid

I'm too cool to Post

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19th April 2004

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#105 15 years ago

what is the current status of this mod... I've played a version of it and it isn't finished. and I would like to finish it. First I have a few questions.

Has the Mod been completed? Where can I find the most up2date cluster of files? Can I have permission to finish the mod?

Also, I am the webmaster of C&C Central and will host the finished version there. I will also pass out the mod to resource sites that ask for it.