model issues. -1 reply

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Pestilence64

Battlefield 2 ROX!

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15th January 2004

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#11 15 years ago

for the doors, build the factory with the shape you want and then when you know where you want the doors to be -go into edge mode, turn on DIVIDE -and stat clicking on edges to to divide them, you'll see a new vertices created there - keep dividing edges until you kinda create the perimeter of the door. - then go into vertex mode and line them up straight, so that for example you have a square outline of edges inside the perimeter of a wall. -then go to faces mode, select the faces that make up the door surface -then (important) click DETACH, option window pops up, select ELEMENT then ok -then skin the entire model as one object even little props must be apart of the one ogject. -apply the texture to you model -go into ELEMENTS mode and select the door element(just click on face in the door and all will select -click DETACH again and this time select OBJECT to make it a seperate object -this new door object should share the skin of the factory model, now animate the door. -when exporting select Hierarchy Animated model and select the exact # of frames you used to create the animation




anus_panda

touched by RDP...

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12th March 2004

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#12 15 years ago

(incase you don't know how) Select your door. Click 'animate' at the bottom of the screen. Move the slider to the end, move your door to it's open opsition. Click 'animate' again to turn it off (it's red when active). -just to the right of the animate button there are some movie controls, use them to view the animation- You can do more complex animations with moving parts, just adjust the track bar positions.




TheMirage

The People's Politsayski

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25th January 2004

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#13 15 years ago

hey panda man, PM service is down so I had to try to contact you here. That turret is awesome! Could you finish skinning it and send it to me? Oh, and i'll try to send the specs for the SSM launcher soon.




anus_panda

touched by RDP...

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12th March 2004

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#14 15 years ago

Heh, yeah I noticed. E-mail spammed you a load of missiles too (I could have phrased that differently:uhm: ). Anywho, just messing with some mech animations then i'll get on with the turret.




TheMirage

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25th January 2004

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#15 15 years ago

coo! okay that was lame...




TheMirage

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#16 15 years ago

hmmmmmm... i just got your message. yeah, outlook didn't send them. (boy I hate when that happens)




TheMirage

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#17 15 years ago

hey dude, looks like try 401 will have to be the charm. The models came as .dxf files, was that supposed to happen? I don't know how to view them that way




TheMirage

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#18 15 years ago

okay, i'll take missiles; 3,4(needs to be skinnier),8 and 7. tonight i'll try to send the SSM launcher specs. then maybe we can discuss ships and boats:naughty: oh, and try to send the links to your site via PM from now on.(if you can,God knows when the service will reactivate:rolleyes: )




Pestilence64

Battlefield 2 ROX!

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#19 15 years ago

mirage i nead your email so i can send the sub. you can just send me an email so i can reply if you dont want to post it




TheMirage

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#20 15 years ago

well, PMs are still down,and I hate my e-mail outbox, so i'll post it here at my own risk. [email="maiofamily@comcast.net"]maiofamily@comcast.net[/email] when you send it can you at least send code for the door animations, I tried pandas turret model and I couldn't get the turret to turn, I'd like to avoid these things in the future.