are there any tutorials for milkshape to put into game, as i rele wanna put my longsword fighter into game, it would look pretty cool !
I don´t know about tutorials, but look at my next project :D
I dont even want to know how many poly's that model is. I'm guessing around 1000 or so though, just judging on the number of sides for all those cones and cylinders.
You were right, I had to simplify the model. Polygon count was 900. Now it works but it looks little :uhm: because i don´t know how to skin it :(
This is my latest creation and I am proud of it. It has 428 polys and it is my first succesful UVW skin. Next I´ll do the Sukhoi Su-47 :agreed:
Kool. Im still learning how to model, and im kinda sucking at the moment. Oh well seeing all dem models I want to try and do that. :)
YO nice modeling, this is my remodel of the chinese gattlin cannon, im thinking about modding it to look better, but i dunno. i made a big 3d of it from the small pics given to me in screen shots... i hope its okay. if ya didnt know... im a PURE n00b to 3d art and stuff. i tried making simple textures so i dunnno if its good or bad. sometimes i always get this error when trying to render a pic wehre i put a texture on it. its like 'unable to map these 3d shapes' or something along those lines... anyone wanna say anythtrin? :deal:
hey you gt to start off somewere
Better than wat I can do. How long did that take u?
me? it took me about 3 hours to make. i took an ingame shot, and modeled around that. from about 5 angels
180 T 360
all in degrees
the T signifies the turret, so i took camera shots in worldbuild of all those angels and put that model together. im new so i tried lol