neutralizing buildings with kill_pilot? -1 reply

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cyber_gryph

Flying through Cyberspace

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20th February 2004

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#1 15 years ago

I read the "Nuclear Missile Explosion" thread, and saw the idea for how to enable the KILL_PILOT damage type on buildings in Armor.ini. I tried it out and it doesn't seem to be working.

I set the Armor = KILL_PILOT in both StructureArmor and StructureArmorTough to 100%, and put the new Armor.ini into the Data/INI/ directory under my C&C Generals: Zero Hour installation folder. I then started up the game, loaded a skirmish map, and sent some Nuke Cannons with Neutron Shells loaded, fired them at some enemy buildings... the buildings didn't go neutral.

I then changed the DamageType under NukeRadiationFieldWeapon (in Weapon.ini) to KILL_PILOT RADIATION (apparently, having 2 Damage Types doesn't seem to cause problems), loaded the game again, and launched a Nuclear Missile at some buildings... this time, any vehicles that drove into the radiation field suddenly went neutral (KILL_PILOT was working), but the buildings still didn't!

What is going on?