New Mod: Titanium-X -1 reply

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Kline58

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12th April 2003

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#1 16 years ago

I am plannig a new mod and am looking for help. Skinners and programers are needed. I can do models but canot animate them so if you can animate let me know. The list of additions is still in progress and i will post it once I have finished it. This mod will be designed at expanding the envelope of the game with real world abilitys. Balance will be stressed. Anyone want to help??




Kee_RinG

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30th March 2003

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#2 16 years ago

Few more details on what youre mod will include would be nice and im sure I can help if needed.




Kline58

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12th April 2003

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#3 16 years ago

Here is the list of new units I am plannig, sorry for the delay:

GLA Mortar troop: fires mortar rounds like flash bangs AAA sites: Slow rate of fire good for troops and planes Mig-17: two rockets only air to ground Desert Tank: Will look like tank from indiana jones and the last crusade, Slow moving, and durable.

China medium range artillery: like nuke cannon but moves faster quicker reload but less power full, not nuke. Radar site: building allows recon SAM site: Missile defense only against air

USA

Abrams Tank: A tank that can go toe to toe with the overloard Bomber Air Port: Bigger airport to allow larger airplanes only to per building Bombers: B-1b Lancer: Subersonic like aurora but deploys ten small bombs all at once like real thing. B-2 Spirit: Stealth Carries four bombs less powerful then aurora bombs. Bradly Fighting vehicle: Carry three rangers would have appropriate arms.

I was also thinking of substituting the aurora for a subsonic F-111 Ardvark so all subersonic bombing would be done by the B-1b, any comments.

Naval Units are on their way.




Ristar

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22nd April 2003

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#4 16 years ago

maybe F 111 and Auroras?

see, you can mod the Aurora's speed to be super fast so it can take out its target without getting harmed, but would most likely get shot down when trying to return to base (speed when going home becomes that of a Raptor).

F 111 can be used to attack its targets, its fast speed gives enemy anti air defenses one or two seconds to shoot at it. if it survives after dropping its ordnance, it could turn back and make it home.

btw, i think that you modders should increase the speed of all the aircraft inside the game.

if you are going to mod the A-10 Thunderbolt II, make sure its slow, very durable, and has a gatling cannon that packs one heck of a punch and its missiles (6 of them, i think) hits even harder.

btw, i think all the pilots should be smarter. meaning, they fire enough shots to kill the target, not just empty their weapons at the enemy. also, if you can, mod them so you can set patrol points for aircraft and ground vehicles.

and, please alert the general that a pilot has ejected so you can bring a chinook to bring him back to base.

pictures showing a battle damaged A-10 http://www.a-10.org/photos/p.asp?FileName=MVC%2D006F%2EJPG http://www.a-10.org/photos/p.asp?FileName=MVC%2D011F%2EJPG




Kline58

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12th April 2003

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#5 16 years ago

here is my basic idea for the artillery cannon just back.