part 2 of carrier mod, help needed (again) -1 reply

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TheMirage

The People's Politsayski

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25th January 2004

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#1 14 years ago

ok, since the aircrftcarrier part of my mod seems to have been shot to hell :fistpunch: (at least for the time being) ive decided to begin work on the next part of my mod; making the spectre buildable. And i KNOW it can be done because similar things were done with the a-10 in orgininal generals. How would i do it? it would be built at the large air field form the airforce mod. so if any1 knows how to get that in the game as well please let me know.




Pestilence64

Battlefield 2 ROX!

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15th January 2004

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#2 14 years ago

I just read replys to this thread, it has good info i think might help figure it out.http://www.gamingforums.com/showthread.php?t=82345




TheMirage

The People's Politsayski

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25th January 2004

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#3 14 years ago

thanx. that should help. but if anyone else has tips = much appreciate giving me them.




Vanguard

Same guy on everyother site.

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5th May 2003

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#4 14 years ago

Not to fire like it does in the special, either machine gun or howitzer, and the A-10 is a little different, as the Specter's howitzer is its own unit. So really the specter can only have the machine gun.




liangyinglee

Slightly cooler than a n00b

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28th November 2003

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#5 14 years ago

I am sure one of the new MODS in Generals Files have it.It has unlimited amount of ammunation.




Vanguard

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#6 14 years ago

No you don't get it, you can only use the Machine Gun if you make it buildable, as the Howitzer on it is a completely different unit, so no explosions without the howitzer, and there is no way to make the howitzer appear and fire at the same time.




TheMirage

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#7 14 years ago

r u sure vanguard? i know the howitser is a different unit, but they already got it atached didn't they? why would that change by just making it buildable?