ya man, deezire n the team, nice job, does anyone know how they have all these ideas for the original game, how they have the vocies etc. someone said he was on the cnc zero hour team, let me know
The Sounds and Cameos used in ProGen are all within the Bigfiles, just not stated in the INI, you have to do it yourself ;) I successfully did it with Zero Hour and enabled also the cut-out Weapons which a few Units originally used, just a Kiddie Job to do that, with a bit Expierence at INI Editing, it's a Job of 30min ;)
For Example: The Nuke General got those nice Nuclear Battlemasters, right? ;) Well, In the Voice.ini you find this.... AudioEvent NuclearBattleMasterTankVoiceSelect but in Nukegeneral.ini those Battlemasters use the original Voice Select.... Easy Job to change that ;)
Actually many of the sound files in there, are all from the beta and ALPHA builds of the game. He was on both the Generals and Zero Hour Dev team. OH and don't bother asking if you can get the ALPHA files, because he wont give them to you.
A few Files from the ZH ProGen are not within the BIG Files, must be from the ALPHA Version too, couldn't nowhere found the Thunderbolt Microwave Tank Model of the USA Boss :uhm: But it's skinfile is still there...
The model is in there I have it.
but where...? i couldn't find it :( It's named Thunderbolt.w3d but it's not in W3DZH.big....
vanguard since ya know so much, how much stuff was taken outa the game, could ya list it im really intrested, no doubt,
This is a whole Bunch of Things, as far as i know...
-Infantry General, Demo General, GLA and USA Boss cut from Generals Challenge - Many specific Upgrades for the unique Generals - Tomahawk Storm and ICBM Silo - Voicesets of Units, Cameos of Units - Cursors left out - Few Weaponsets changed
Vanguard, correct me if i missed something, that's all i know atm :) Maybe i forgot something :D
Around 2 GBs of stuff, mostly models. But yes the Demo Challenge because the Battle Bus was originally able to deploy a demo trap, and the battle buses would do it in that map, and the map was littered with Demo Traps, they took it out because it was to hard for most players. Cameos weren't left out, you can still find them. They just arn't used. Sounds are still there, just unused, and arn't coded in. The other two bosses are still in there, as all their models are there, they just don't have their own inis. Tomahawk storms was removed, so you have to readd it. The ICBM is still in there you just have to add it to a Dozer's commandset. WeaponSets weren't changed as far as I know. The Infantry Generals Challenge map I have no clue about.
and what's about the Laser-Rangers of Townes huh? ;) in the Final Version their Weaponset is missing within the weapon.ini and at Thrax's RPG Troopers are the Poisonfields disabled ;) A few Commandsets of Units are modified too, for example the Nuke Cannon One's, they cut out the "Artillery" Mode to bombard a specific Location... and that is not all of what they did, i still can't understand why they always cut Things before a Release... :mad:
they took it out because it was to hard for most players.
c'mon, what should be hard there.... :uhm: but, if their Maps(Demo & Infa) are still in, it would be possible to re-enable them with a few INI works, right? :D Same goes for the two bosses.... i found all their files, sounds and so on, just the INI's of them are missing...