safer humvees -1 reply

Please wait...

Exploder

Flames on fire?

50 XP

14th February 2004

0 Uploads

4,357 Posts

0 Threads

#1 15 years ago

How to make the troops in a humvee survive when the humvee dies!




TheMirage

The People's Politsayski

50 XP

25th January 2004

0 Uploads

6,624 Posts

0 Threads

#2 15 years ago

check the code for the troop crawler, it works for that.




AzH

I'm too cool to Post

269,650 XP

17th September 2003

0 Uploads

24,050 Posts

0 Threads

#3 15 years ago

you find this in the Humvee entry in the ini files:

Behavior = TransportContain ModuleTag_05 PassengersAllowedToFire = Yes Slots = 5 ; EnterSound = GarrisonEnter ; ExitSound = GarrisonExit DamagePercentToUnits = 100% ;10% AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End

and you change it to this:

Behavior = TransportContain ModuleTag_05 PassengersAllowedToFire = Yes Slots = 5 ; EnterSound = GarrisonEnter ; ExitSound = GarrisonExit DamagePercentToUnits = 0% ;10% [COLOR=Red]<-- this is what you change.[/COLOR] AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End