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Gunrun

I Make Zero Hour Retarded

50 XP

28th June 2003

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255 Posts

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#1 14 years ago

Does any one know how i can make the icbm or any other superweapon that is new have a shortcut in the right short cut bar? AND DONT GIVE ME CRAP THAT U THINK WILL WORK, ONLY TELL ME WHAT U KNOW WILL WORK.




Mr.Tinkles

BAD.......talking cat!

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21st August 2003

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#2 14 years ago
GunrunAND DONT GIVE ME CRAP THAT U THINK WILL WORK, ONLY TELL ME WHAT U KNOW WILL WORK.

C'mon Gunrun. People are only trying to help. Issueing Orders like that isn't going to get anyone to want to help you.

I'm sure you didn't mean for it that way, I'll take a look when I get a chance.




Gunrun

I Make Zero Hour Retarded

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28th June 2003

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255 Posts

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#3 14 years ago

I just hate playing zero hour going though all the menus to find out something dosent work... sorry if any one didnt like that. But still it is a hard thing to do.




Mr.Tinkles

BAD.......talking cat!

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21st August 2003

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#4 14 years ago

Ummm... I know this is off topic abit, but...

In the ZH Patch I think there is a fix to get a quickstart command. This may help you with saving loading time. I know what you mean though, it is so frustrating going through all of the startup stuff to find your mod isn't doing what you want.

Somedays I spend hours on end doing it, it's painful.




AzH

I'm too cool to Post

269,650 XP

17th September 2003

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#5 14 years ago

it's actually quite easy. i added the shortcut for the Napalm Barrage (nice inclusion in ur latest mod btw ;)) & Napalm Strike for my Fire General which featured in Forbidden Factions.

here is the CommandSet Entry: CommandSet Nuke_SpecialPowerShortcutChina 1 = Command_ClusterMinesFromShortcut 2 = Command_NapalmBarrageFromShortcut 3 = Command_CashHackFromShortcut 4 = Early_Command_EmergencyRepairFromShortcut 5 = Command_EMPPulseFromShortcut 6 = Command_NeutronMissileFromShortcut 7 = Nuke_Command_ChinaCarpetBombFromShortcut 8 = Command_NapalmStrikeFromShortcut 10 = Command_FrenzyFromShortcut END

and then you just need to create a new CommandButton entry for the new shortcuts like so:

CommandButton Command_NapalmBarrageFromShortcut Command = SPECIAL_POWER_FROM_SHORTCUT SpecialPower = SuperweaponNapalmBarrage Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND Science = SCIENCE_NapalmBarrage1 SCIENCE_NapalmBarrage2 SCIENCE_NapalmBarrage3 ;These will cause the buttons to change icons, nothing more TextLabel = CONTROLBAR:NoHotKeyArtilleryBarrage ButtonImage = SSBarrage ;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TooltipFireArtilleryBarrage RadiusCursorType = ARTILLERYBARRAGE InvalidCursorName = GenericInvalid End

CommandButton Command_NapalmStrikeFromShortcut Command = SPECIAL_POWER_FROM_SHORTCUT SpecialPower = SuperweaponNapalmStrike Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND TextLabel = GUI:SuperweaponNapalmStrike ButtonImage = SNFirestorm ; ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:TempDescription RadiusCursorType = NAPALMSTRIKE InvalidCursorName = GenericInvalid End

all i did was add a button and told the game where to put that button. really quite simple. if i can do it with my modding skills then you can with yours. now do as Mr. Tinkles says and play nice.