ok when your modeling for generals it has to be like 400-500 polygons, what i dont understand is how that is possible. a basic circle in gmax is like 200 polys,:eek: a torus is like 250, :eek: i made a stick man and it was like 700 polygons!!!:fistpunch:
is there something wrong with my polycounter or is there like some secret to making estreemly low poly models, because i cant understand how EA made their awsome models, especially things like their planes, the battleship and the buildings without going way over the polygon limit.
PLZ HELP :uhoh:
get 3dsmax and then ill explain it