stoping distortion and how to inlarge skinning window -1 reply

Please wait...

BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#1 14 years ago

ok so i select the face lay it down fineing one part of the skinning and when i put the dteail on the skin layout it is all bend up and distorted....

i wish to know how to stop that =)

onther thing is how do i get a bigg area to place all the lines and while squares when mapping the skin =) with out actually zooming?>

u know like more area to place sides in




Jez

TA Webmaster

50 XP

8th May 2003

0 Uploads

118 Posts

0 Threads

#2 14 years ago

u uvw unwrapping ?? thats the easiest way from my knowledge, and i dont get distorted skins from that :)




Pestilence64

Battlefield 2 ROX!

50 XP

15th January 2004

0 Uploads

1,126 Posts

0 Threads

#3 14 years ago

you asking questions about how to apply a texture (skin) map to a model in gmax?




BananasTheClown

Puffin Militia Berserker

50 XP

14th June 2003

0 Uploads

858 Posts

0 Threads

#4 14 years ago

hmm i made i new forums i forgot i had this one =)

when i skin its all distorted cause i change the shapes of the vertexes....

how can i change the shape of them so that i dont get zig zag line when they should be straight?

the way 9i have tryed is no changeing the origal shape of the vertex but that requires me to compess all this stuff and it looks horrable is there a way to help =(

i want to be able to change the shapes of the vertex with out al this crazy carp going on right now i cant change the shape of the mapping lines...




Pestilence64

Battlefield 2 ROX!

50 XP

15th January 2004

0 Uploads

1,126 Posts

0 Threads

#5 14 years ago

I going to assume that i understand what the problem is, and say that if your texture maps are becoming obscured and distorted because of a change to the shape of the model, this happens some times if you make a change while there are secondary modifiers on top of your editable mesh modifier.(if this was not the case let me know). if it was a fresh import and you have the original texture applied and displayed and there are no secondary modifiers added, then you can change how the texture lays on the model by adding an Unwrap UVW modifier on top of the editabel mesh. after that click on the edit button in the Unwrap UVW tools and a new window appears you should see the mesh broken into pieces, and they should be recognizable, if not then the UVW coordinates have been lost or corrupted, which is not uncommon in gmax. you can use this edit UVW window to rearange the faces of the model and position over the map the way you wish, you can do this and see the changes update automatically. if you cant fix this way you may have to reimport the original and unchanges file again and start over. if this doesnt help then try to give more detail on the situation maybe with pics and ill try to help more.