I just finished a mod idea iv been working on for the past two days. In this mod u get to command ur self. Once u start a game as one of the generals u find that u see a new unit thats starts with the dozer and that unit is esentualy u. I want to ask u which one is better when this unit dies. Should u lose once this guy dies or lose ur ability to make dozers? If u got an other idea put it up. I was working all night on this thing so i need some good answers.
31st December 2032
that sounds like TA. which was quite a fun game. can i suggest that you dont use a dozer if you can but mabey a scaled up infantryman with different stats and options including the ability to build dozers.
what's TA? and can u be more pacific?
31st December 2032
um TA total anihalation (SP????) um and no i cant be more pacific its hard to be an ocean :p
Vietnam Reborn Mod - Leader
19th September 2003
lol....i like typos:)
I'm too cool to Post
6th December 2003
A couple issues;
The nuke general challenge mission is bugged. You can't finish it because his opening nuke destroys your builder and command center.
Second, I'd be more than happy to proofread your readme files and correct them and send them back. Just send me your latest readme file and I'll correct spelling and grammar and give it an overall professional polish.
I'm at [email]email@example.com[/email] if you're interested, Gunrun...
Regardless of you not doing the models for the mod, it comes across as a very polished mod and is a ton of fun. I'm downloading the new Reborn patch right now to see what has been corrected, but it doesn't seem as polished as yours.
I just need yo to correct that nuke challenge bug and I'd call your mod the best I've played for Zero Hour.
Oh, iv fixed the read me of my next mod. what u could do is find a way this system ini file will only effect you base and not ur enemy's.:
KindOf = NO_COLLIDE EditorSorting = SYSTEM Draw = W3DModelDraw ModuleTag_01 ConditionState = None Model = None; EXEMPSphere ;Animation = EXEMPSphere.EXEMPSphere End End
Behavior = EMPUpdate ModuleTag_02 DisabledDuration = 60000 Lifetime = 500 StartFadeTime = 300 StartScale = 0.01 TargetScaleMin = 6.00 TargetScaleMax = 7.00 StartColor = R:0 G:255 B:255 EndColor = R:0 G:128 B:128 EffectRadius = 1000000000000000 DoesNotAffect = ENEMIES End
Geometry = SPHERE GeometryMajorRadius = 10.0 GeometryIsSmall = No
: The reason is to make this new unit create a invisible emp blast to cover the entire map to simulate a stop in command. If u know an other way tell me.
Current read me for the next gunrun mod: ========================================================================== Features of Mod:
1) Supply Centers now give out 500$ every 12 seconds
2) CIA Officers are now trainable at all usa barracks
3) The Large Airfield from the airforce mod is added to all usa and gla generals.
4) The b3 bomber now is constructible at the usa's large airfields and the b3's payload is much lighter
5) All infintry at the non general sides are now trainable in only a few seconds
6) The Intercontental Balistik Missile Silo is now added to all of the usa generals.
7) The Tomahawk Storm superweapon is buildible on the regular usa side and the superweapon general's side
8) All superweapons have double the destructive capibility
9) The Ranger's weapon is fully automatic
10) Voices that were taking out of the game have been reinstalled for use
11) The Anthrax Gama plane is now contructible at the gla airfields
12) The GLA's stinger soldier is now buildible at the GLA's barracks
13) The Biohazard Soldier is now buildible at all of the usa's barracks
14) The EMP Mig is now added to all of china's airfields
15) Black Lotus can now call in Napalm Strikes ever minute
16) GLA can now construct the Baikonur Rocket Pad uplink station which launches the Baiknour Rocket Superweapon (Reload time 3 minutes)
17) The USA and China now can build the POW truck which carries 4 converted POWs that will fight for you
18) The MOAB and the Nuclear Missle now are Weapons of Ultimate Destruction
19) All Generals Promotions take much more time and effort
20) New Level of general is added "President"
21) You can now command yourself if u chose to play as a general. (If this unit dies the game becomes much much harder)
22) If u play as a general u get 5 units to command as soon as u start the game just like in ra2 and ts.
23) You can now build the "Nuclear Super Reactor" This building suppys 1000 power to your base
24) The Redguard now use faster rifles
25) Rebels do more damage
26) The Troopcrawler is now amphibius
27) The Hummvee is now able to ride up mountains
28) If u play as a general and that general unit dies every thing explodes and ur command center becomes a regular command center depending on what nationality
29) The extra general dozers/workers u can build at the reg command centers require a tech building inorder to build (e.i. strategy center, palace, ect...)
30) The tank genearl can now make the supream dragon tank
GFs #1 StarCraft Fan
20th November 2003
Why not add some more stuff though. I think it's really good.
Im working on a commandable spectre gunship, new planes.