Thunderhawk WIP -1 reply

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Culexus

I'm too cool to Post

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3rd November 2003

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#11 17 years ago

Nice looking model, but I'd agree that some cuts do need to be made to reduce any lag in-game. Hopefully we'll see it skinned soon.




ambershee

I post to get attention

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21st March 2003

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#12 17 years ago

About 1000 shouldn't be too much of a problem - we're not really looking at having more than twenty of these at a time are we?




napalmdeath

Imperial Fists Grand Master

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29th April 2003

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#13 17 years ago

no 1000 is not enough to cut it to....

The engine can only have 800 polys on a model for it to show up ingame...




Kained

I don't spend enough time here

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20th May 2003

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#14 17 years ago

As i said with the Leviathan thread 800 is not the limit. The Thunderhawk may need some slimming where possible without taking away from the asthetic of the model. So don't go chopping it up too badly.




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