Nice looking model, but I'd agree that some cuts do need to be made to reduce any lag in-game. Hopefully we'll see it skinned soon.
About 1000 shouldn't be too much of a problem - we're not really looking at having more than twenty of these at a time are we?
no 1000 is not enough to cut it to....
The engine can only have 800 polys on a model for it to show up ingame...
As i said with the Leviathan thread 800 is not the limit. The Thunderhawk may need some slimming where possible without taking away from the asthetic of the model. So don't go chopping it up too badly.