11th May 2003
Another Rhino variant. I haven't angled the turret upwards, as I assume the game will do that.
Its brilliant but I think its too good would Genearals support that amount of poly in one model?
11th June 2003
And I don't think there are too many polys either, its probably the great texture job fooling your eyes
My eyes are easily fooled, thats why i wear glasses (well sipposd to :p ) yea it does look like it has less polys.
it still looks very high poly my guess is around 800, and i also think his other models are way up to the 700-800 poly point. Problem is 1 of these vehicles will run fine, but if every SM veichel is upwards of 700 polys it will lagg bad, plus dl size bigger.
Besides that its great!
how many polys is it, and can u try to get it under 500
11th May 2003
Thanks, currently 556 polys. I'll probably have to lower it for Generals to accept it. While my old PII233 can happy handle dozens of 1000 poly models, Generals seems a very fussy game.
556 good, have u tried removing polys from the bottom to lose a few more?
Yea teh Generals models are so simple if u have checked them. Its all in the detail.
25th March 2003
the whirlwind is gr8 omni, nice1
the poly count is fine, and the polycount bigger wont make the dl size much bigger. in this mod im not too fussy bout polycounts
tornado i think for the 1 model the poly count fine but the problem is all of omnis models so far are high poly, so if u have a large SM army it will lagg like hell, especially if ur enemy is also SM, and ur ally SM etc, it will get laggy, it easy to shave from bottom, i cut 40 polys of of my devilfish just from removing polys on the underside and connecting sections