HELP PLEASE: how to play AXIS with ALLIED Skins? -1 reply

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N A P A L M I A

I'm too cool to Post

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3rd February 2004

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#1 17 years ago

Heehehehehehe... i'm a joker... :frog: I want to know how to play with in your team with an opposite skin. I know that we must play on an Unpure server, but i want to know how make this... Thanks for your help! :bows:




DEADEYE

Wild west mod of RTCW

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23rd April 2003

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#2 17 years ago

i think ya got 2 things against ya chief :uhoh: ..very rare these days to find unpure server ..and ive never heard of a mod capable of a trick like that ..your looking for a hoodini mod .. :deal: rofl

best of luck mate :nodding:




derFuhrer

Don't feed the devil

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20th June 2002

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#3 17 years ago

You could just play ET as a covert ops and pick up corpse clothes... is that good enough?




![ V!P3R ]!

GF Pwns Me!

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17th September 2003

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#4 17 years ago

In the mod called "scrub" you can do that if the host has enabled it. When you find such a server then you must be a soldier in order to do this. When you are a soldier, kill an enemy and use the key wich you use for opening doors. (Standaard "F") For more info go to: http://www.planetwolfenstein.com/shrub/




![ V!P3R ]!

GF Pwns Me!

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17th September 2003

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#5 17 years ago

Taken from the scrub website:

DISGUISES - new for 3.1 -------------------------------------------------------------------------------- Cvars: g_disguise default: 0

When g_disguise is enabled, certain players can disguise themselves in an enemy's uniform by finding a dead enemy who has not yet gone into limbo, walking up to him, and pressing the +activate key while pointing at him (the same key used to open doors).

If successful, the enemy will enter limbo and the player will now be disguised and told so in the center of his screen. A player can verify that he is disguised by switching weapons, which will print a message indicating if he is disguised. A player loses his disguise if he:

1) Takes a flag or objective 2) Uses a weapon other than the knife 3) Dies

Note that when a player loses his disguise by firing his weapon, the initial shot will not be sent to other players, but might be seen by the disguised player because of latency.

Disguised players will appear without a name/health bar to enemies.

g_disguise is a bitflagged variable that controls who can be disguised:

1 - only soldiers with SMGs can disguise 2 - non-soldiers can disguise (heavy weapons not necessarily allowed) 4 - heavy weapons are allowed

Add the desired values to set g_disguise.

If 4 is not set, then a disguised player who drops his weapon and picks up a Panzerfaust, Flamethrower, Mauser, or Venom will lose his disguise.

This feature has not been fully developed and there have been instances in which heads were not rendered. Though it does not lead to server instability, it is either deeply unsettling or hilarious.