Hmm... would that work? -1 reply

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Venerea

Slightly cooler than a n00b

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29th December 2003

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#1 14 years ago

I was making the ultimate config (:P) And I thought maybe you can say do and hear what you are gonna be. Example: [Respawn - Lieutenant];vsay_team IamLieutenant" this is what i tried (i know you have to put mp_playertype etc. infront of it) But this doesnt work. I was just wondering, I know you could not hear it because of spam protection...




Capt. Queeg

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13th June 2003

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#2 14 years ago

Sure people do that all the time. This thread is for the WildWest but the example should show you how to do it in pure RtCW... El Dragon's Custom Wild West .cfg files




Venerea

Slightly cooler than a n00b

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#3 14 years ago

Is this right? If its wrong , what has to be changed. (sorry , im blind and cant find it in the wildwest config :S)

bind kp_end "mp_playertype 3; say_team ^3[^7Respawn - Lieutenant^3];vsay_team IamLieutenant"




Capt. Queeg

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#4 14 years ago

What you have appears to be correct. You should probably specify your weapon type too. El Dragon goes much further in his scripts and makes his keys toggle their meaning. (Press it once and it does one thing, press it again and it does another) Here's the way El Dragon does it in that thread... // Class/weapon toggles for Wild West (by El Dragon) set medtoggle "vstr med1" set med1 "mp_playertype 1; mp_weapon 2; set medtoggle vstr med2; vstr med; bind KP_DEL vstr dmsg; echo ^1Doctor/^3Henery"; set med2 "mp_playertype 1; mp_weapon 3; set medtoggle vstr med1; vstr med; bind KP_DEL vstr dmsg; echo ^1Doctor/^6Colt" seta dmsg "say_team <== respawning as Doctor" set engtoggle "vstr eng1" set eng1 "mp_playertype 2; mp_weapon 2; set engtoggle vstr eng2; vstr eng; bind KP_DEL vstr emsg; echo ^1Miner/^3Henery" set eng2 "mp_playertype 2; mp_weapon 3; set engtoggle vstr eng1; vstr eng; bind KP_DEL vstr emsg; echo ^1Miner/^6Colt" seta emsg "say_team <== respawning as Miner" set luttoggle "vstr lut1" set lut1 "mp_playertype 3; mp_weapon 4; set luttoggle vstr lut2; vstr lut; bind KP_DEL vstr lmsg; echo ^1Sherif/^3Volley" set lut2 "mp_playertype 3; mp_weapon 5; set luttoggle vstr lut1; vstr lut; bind KP_DEL vstr lmsg; echo ^1Sherif/^6Dual Colts" seta lmsg "say_team <== respawning as Sherif" set soltoggle "vstr sol1"

set sol1 "mp_playertype 4; mp_weapon 4; set soltoggle vstr sol2; vstr sol; bind KP_DEL vstr msg4; echo ^1Sol/^3Volley" set sol2 "mp_playertype 4; mp_weapon 5; set soltoggle vstr sol3; vstr sol; bind KP_DEL vstr msg5; echo ^1Sol/^6Dual Colts" set sol1 "mp_playertype 4; mp_weapon 6; set soltoggle vstr sol4; vstr sol; bind KP_DEL vstr msg6; echo ^1Sol/^3Musket" set sol2 "mp_playertype 4; mp_weapon 7; set soltoggle vstr sol1; vstr sol; bind KP_DEL vstr msg7; echo ^1Sol/^6Gatling" seta msg4 "say_team <== respawning as Sol/^3Volley" seta msg5 "say_team <== respawning as Sol/^6Dual Colts" seta msg6 "say_team <== respawning as Sol/^3Musket" seta msg7 "say_team <== respawning as Sol/^6Gatling" seta med "bind 5 weaponbank 5; say_team <==Med Packs Here" seta eng "bind 5 weaponbank 5; say_team arming/disarming please cover me" seta lut "bind 5 weaponbank 5; say_team <==Ammo Packs Here" seta sol "bind 5 weaponbank 5"