Lts are now "feild operatives"
Allies: Scoped m1 garand(spys only) Gernade launcher m1 garand Sileneced Colt(spys only)
Axis: Gernade launching K95 Sileneced Luger(Spys only)
Both: Paratrooper rifle(spys only) Mines(engys only) Mortar(soliders only) Portable mg42(Solders only)
Weee...got any tatics anyone?:)
I can't edit,but only engys can use gernade launchers.
Can't edit still(I get a 404 white screen error)-But forgot to list the spy's remote c4/tnt
And the scope k95....can some admin explain why i can't edit?
27th November 2002
FieLd OPerativeS = FLOPS
I'm too cool to Post
22nd May 2003
I don't spend enough time here
14th April 2003
but the m1 and ks4 suck tbh. They fire way to quick, like an automatic with little ammo and no accuracy :@
Dread pwns me!
16th June 2002
The fixed machine guns on the tank, towers, etc fire hella fast and it is nearly impossible to not get hit by them. It seems to ME like it doesn't take many shots to kill people.
The grenade launcher is pretty deadly and easy to master. The mortar seems to be hard to figure out. That will be a good skill weapon. I am not sure how practical it will be in heavy combat since you are a sitting duck more or less.
The portable mg40 will fire all OVER the place until you go prone and set the bipods. Again, you are a sitting duck since you are stuck in one place. It lays out a pretty heavy rain of bullets though.
I can't get over how chapped the voices sound. I keep expecting to hear wheezing sounds after the messages. They all sound like old men.
It's a good game though. I like it better than Battlefield 1942 or Medal of Honor. I'll still be gibbing away on RTCW for a long time.
VERY hard to improve on that!!
There's several good places to use the mortar- If a allied mortaman can get up on top of the hill next to the exit form the mine behined the one the tank uses to exit,he can get himself hidden and fire on germans trying to stop the tank pretty well- Also,the mortar can be pretty damageing to the allies if you aim it in the general direction of the bridge :).
The portable mg40 is fine in my option,afterall when your lugging a machine gun that problary weighs a good 15 pounds(I'am going to look that up), it's problary going to put a bit of force on you to fire it...Plus i get killed a LOT by good mg40 players,they just need to find a good postion to laydown,and cover a cruical area..
And i like how the panzer isn't as annoying....it's ethier a. being fired at the tank b. being fired at machinegun postions and you can't fire it while laying down...(Though i have pictures of germans doing so) It's problary good for the game balance...it takes longer to charge to.
The k95/garand confuse me....i can use the sniper versions as a normal k95 fireing with gernades and kill very fast....snipeing,i get kills quick to,but takes longer....gernades rock,and are easy to master,and i can snipe without zooming in on a normal k95(much like sten snipeing) or kill fast with it...
The new sten seems to fire more and faster before overheating...
Double lugers,colts,surivalists here's your butter,lonerwolfers..The mines and c4 annoy me because people run into them and then file complaints,but there nice,it is in beta afterall....I really hope that less non-rtcw players will show up....but i hope they do,because we need new players,BUT it gets annoying seeing the convos about "i can't get/hit anyone" while rtcw players are killing everyone....and the map/grind system is easy! It makes icons and arrows if there off the little circle as to where they are for medics/ammos,JUST like the compass.....and if you need to find the grid,bind a button to open command map and it will expand to fullsize and you can see the grinds about it.....and then you will see how to read it in circle form...i can't stand complaing about that ethier =/
The paratrooper rifle shoots everywhere and it's hard to snipe with,but get in close combat and spray and pray and it's ok...kinda like a thompson.
All in all, I am a engy with a k95..