Akira Weapons error -1 reply

Please wait...

Lt_Commander_Harden

GF Pwns Me!

50 XP

4th October 2008

0 Uploads

53 Posts

0 Threads

#1 10 years ago

I downloaded the DW akira refit, and it over wrote my stock akira class. The problem is, when I fire the phjasers, the phaser emit from the Torpedo pod, and not from the Phaser Arrays. I checked the odf files against the U.S.S. Deovre, and the hard points are the same. what gives?




IKS

Fuck FIFA and fuck France

32,240 XP

15th February 2006

0 Uploads

2,974 Posts

0 Threads

#2 10 years ago
Lt_Commander_Harden;4826603I downloaded the DW akira refit, and it over wrote my stock akira class. The problem is, when I fire the phjasers, the phaser emit from the Torpedo pod, and not from the Phaser Arrays. I checked the odf files against the U.S.S. Deovre, and the hard points are the same. what gives?

If it is the U.S.S. Devore on the site then it was the stock odf just renamed and edited to be the U.S.S. Devore.




Lt_Commander_Harden

GF Pwns Me!

50 XP

4th October 2008

0 Uploads

53 Posts

0 Threads

#3 10 years ago

No. It's not the Devore. It was the DW Akira. All the Phasers fire from the Torpedo pod. All the weapon hardpoints are the same in he ODF file. I have the Devore as well, and the phasers fire from where they are supposed to.




IKS

Fuck FIFA and fuck France

32,240 XP

15th February 2006

0 Uploads

2,974 Posts

0 Threads

#4 10 years ago
Lt_Commander_Harden;4827485No. It's not the Devore. It was the DW Akira. All the Phasers fire from the Torpedo pod. All the weapon hardpoints are the same in he ODF file. I have the Devore as well, and the phasers fire from where they are supposed to.

All right copy the hardpoints code from the devore and paste then into the DW Refit Akira and save it. Models are the exact same so the Devore has the correct hardpoints for it




Lt_Commander_Harden

GF Pwns Me!

50 XP

4th October 2008

0 Uploads

53 Posts

0 Threads

#5 10 years ago

I did that. The hardpoints for both are EXACTLY the same. I coppied them hardpoints from the devore and pasted them to the akira, anyway. I went back into the game, and the phasers are still firing from the torpedo launcher. What else do you think the problem could be?




IKS

Fuck FIFA and fuck France

32,240 XP

15th February 2006

0 Uploads

2,974 Posts

0 Threads

#6 10 years ago
Lt_Commander_Harden;4827698I did that. The hardpoints for both are EXACTLY the same. I coppied them hardpoints from the devore and pasted them to the akira, anyway. I went back into the game, and the phasers are still firing from the torpedo launcher. What else do you think the problem could be?

Here is what you do.. post up the odf code for all akiras you have in the code tags - use this icon code.gifin the menu above. That way we can see what is wrong with the code




Lt_Commander_Harden

GF Pwns Me!

50 XP

4th October 2008

0 Uploads

53 Posts

0 Threads

#7 10 years ago

#include "F_tngclass_cruiser.odf" #include "Repair_tngearly.odf" //********************************************************************** // GENERAL STUFF... //********************************************************************** // Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Akira class" // Tooltips tooltip = "akiraclass" verboseTooltip = "akiraclass_v" // Race which can build ship & starting race of ship race = "federation" photonReplenishRate = 5.2 // how fast can i restore my photons energyPerPhoton = 0.2 // how much energy expended when firing a photon torpedo //********************************************************************** //SHIP SYSTEM INFORMATION //********************************************************************** // General (upgradeable) values the Player sees for each system hullLevel = 1500 weaponsLevel = 1820 sensorsLevel = 1300 enginesLevel = 1540 shieldsLevel = 1800 // WEAPON values numberOfPhaserBeams = 1 numberOfForePhotons = 10 photonSpread = 1 //forePhotonSpread = 1 numberOfAftPhotons = 10 //aftPhotonSpread = 0 // COMMAND POINT COST commandPointCost = 11000 startYear = 2355 endYear = 2400 //********************************************************************** // SHIP NAMES //********************************************************************** possibleCraftNames = "USS Akira" "USS Rabin" "USS Spector" "USS Thunderchild" // "USS Alembic" "USS Columbia" "USS Jefferson" "USS Ziusudra" "USS Atrahasis" // "USS Gibson" "USS Strato" "USS Smythe" "USS Preston Sturges" // "USS Hawkeye" "USS McDonald" "USS Baxter" "USS Franklin" // "USS Castellani" "USS Munchausen" "USS Brospell" "USS Graham" // "USS Rabin" "USS Spector" "USS Annunakai" "USS Enki" logoFileNames = "F_Akira_Logo_1" "F_Akira_Logo_2" "F_Akira_Logo_3" "F_Akira_Logo_4" //********************************************************************** // ART PARAMETERS & WEAPON NAMES //********************************************************************** // Phaser Arrays

// for phaser strip weapon1 = "fed_tng_phaser_1beam" weaponHardpoints1 = "hp11" "hp12" "hp13" // left phaser strip weapon2 = "fed_tng_phaser_1beam" weaponHardpoints2 = "hp16" "hp17" // right phaser strip weapon3 = "fed_tng_phaser_1beam" weaponHardpoints3 = "hp14" "hp15" // aft phaser strip weapon4 = "fed_tng_phaser_1beam" weaponHardpoints4 = "hp18" "hp19" "hp20" "hp21" //Photon Torpedo Banks //************************************************************************** // front Photon torpedos #1 weapon5 = "fed_tng_photon_amb" weaponHardpoints5 = "hp01" "hp02" "hp03" "hp04" // aft Photon torpedos #1 weapon6 = "fed_tng_photon_amb" weaponHardpoints6 = "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" //Self Destruct weapon7 = "gselfdes" weaponHardpoints7 = "hp16" //**************************************************************************** // real tractor beam weapon8 = "f_tractor_bm" weaponHardpoints8 = "hp22" "hp23" "hp31" "hp32" "hp33" // Warp weapon9 = "gwarp" weaponHardpoints9 = "hp24" // long range sensor weapon10 = "long_range_sensor" weaponHardpoints10 = "hp31" // Chain Reaction Pulsar Weapon11 = "gchainp" weaponHardpoints11 = "hp01" "hp02" // Hardpoints to hit for various systems and other locations. EngineTargetHardpoints = "hp25" "hp26" "hp27" WeaponTargetHardpoints = "hp28" "hp29" ShieldTargetHardpoints = "hp30" SensorTargetHardpoints = "hp31" "hp32" "hp33" // Sub-System Destruction Effects EngineDestructionHardpoints = "hp25" "hp26" "hp27" WeaponDestructionHardpoints = "hp28" "hp29" ShieldDestructionHardpoints = "hp30" SensorDestructionHardpoints = "hp31" "hp32" "hp33" //********************************************************************** // CHANGE THE SCALE //********************************************************************** realLength = 440 //********************************************************************** // SHIELDS AND DAMAGE //********************************************************************** //Akira, generated Mon Dec 16 13:26:40 2002 hasHull = 1; hasShield = 1; hasWeapons = 1; hasEngines = 1; hasSensors = 1; // These will break off. engineBreakNodes = "L_Engine" "R_Engine" weaponBreakNodes = "Weapons" selfDestructRadius = 750; // this applies when our ship is destroyed - sls selfDestructDamage = 1500; // the damage applied when we blow up - sls //********************************************************************** // PHYSICS PARAMETERS //********************************************************************** // physics file for star trekky physics behavior PhysicsFile = "f_akira_physics.odf" //********************************************************************** // BUILD, etc. //********************************************************************** // Amount of time required to build ship buildTime = 60.0 cameraRadiusScale = 1.5

This is the ODF for my Akira class. All the hardpoints are the same for the Devore, but the phasers keep firing from the torpedo pod.




IKS

Fuck FIFA and fuck France

32,240 XP

15th February 2006

0 Uploads

2,974 Posts

0 Threads

#8 10 years ago
Lt_Commander_Harden;4829859[code]This is the ODF for my Akira class. All the hardpoints are the same for the Devore, but the phasers keep firing from the torpedo pod.

Can you post up the Devore one too?




gdata

Who needs a user title?

50 XP

10th January 2007

0 Uploads

1,588 Posts

0 Threads

#9 10 years ago

Are you sure you've got all the Files for the Chainpulse? Also why is this using Ambassador Photons...is this UUM or Trek Battles 2?




Lt_Commander_Harden

GF Pwns Me!

50 XP

4th October 2008

0 Uploads

53 Posts

0 Threads

#10 10 years ago

I added the Ambassador photons, because it has a larger payload of torpedoes. I figured, since the Akira is a Torpedo Cruiser, it should have more torpedoes. As for the chain pulse, I just put that in there. BUT....The weapons error occured before I added those changes. The phasers were firing from the Torpedo pod before I put the new torpedoes in it. I also downloaded the section31 Akira, and the phasers work just fine. It all went wrong when I downloaded the Dominion wars Akira. It came with 2 Akiras. The DW, and the regular one. Both of which had the phaser errors. I'm gonna copy and paste the ODF from the section 31 Akira.

#include "F_tngclass_cruiser.odf" #include "Repair_tngearly.odf" //********************************************************************** // GENERAL STUFF... //********************************************************************** // Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Akira Class Section 31 Refit" // Tooltips tooltip = "akiraclass" verboseTooltip = "akiraclass_v" // Race which can build ship & starting race of ship race = "federation" photonReplenishRate = 2.2 // how fast can i restore my photons energyPerPhoton = 0.2 // how much energy expended when firing a photon torpedo shieldRechargeRateModifier = 2.2 // how fast the shields charge //********************************************************************** //SHIP SYSTEM INFORMATION //********************************************************************** // General (upgradeable) values the Player sees for each system hullLevel = 2200 weaponsLevel = 2500 sensorsLevel = 2100 enginesLevel = 1700 shieldsLevel = 2000 // WEAPON values numberOfPhaserBeams = 3 numberOfForePhotons = 10 photonSpread = 1 //forePhotonSpread = 1 numberOfAftPhotons = 6 //aftPhotonSpread = 0 // COMMAND POINT COST commandPointCost = 14000 startYear = 2355 endYear = 2400 //********************************************************************** // SHIP NAMES //********************************************************************** possibleCraftNames = "Spectre" "Goliath" "Nemesis" "Firestorm"

logoFileNames = "F_3kira_Logo" "F_3kira_Logo" "F_3kira_Logo" "F_3kira_Logo" //********************************************************************** // ART PARAMETERS & WEAPON NAMES //********************************************************************** // Phaser Arrays // for phaser strip weapon1 = "f_Section31G_phaser" weaponHardpoints1 = "hp11" "hp12" "hp13" // left phaser strip weapon2 = "f_Section31G_phaser" weaponHardpoints2 = "hp16" "hp17" // right phaser strip weapon3 = "f_Section31G_phaser" weaponHardpoints3 = "hp14" "hp15" // aft phaser strip weapon4 = "f_Section31G_phaser" weaponHardpoints4 = "hp18" "hp19" "hp20" "hp21" //Photon Torpedo Banks //************************************************************************** // front Photon torpedos #1 weapon5 = "f_Section31G_quantum" weaponHardpoints5 = "hp01" "hp02" "hp03" "hp04" // aft Photon torpedos #1 weapon6 = "f_Section31G_quantum" weaponHardpoints6 = "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" //Self Destruct weapon7 = "gselfdes" weaponHardpoints7 = "hp16" //**************************************************************************** // real tractor beam weapon8 = "f_tractor_bm" weaponHardpoints8 = "hp22" "hp23" "hp31" "hp32" "hp33" // Warp weapon9 = "gwarp" weaponHardpoints9 = "hp24" // long range sensor weapon10 = "long_range_sensor" weaponHardpoints10 = "hp31" // Cloaking weapon11 = "gkcloak" weaponHardpoints11 = "hp16" // Hardpoints to hit for various systems and other locations. EngineTargetHardpoints = "hp25" "hp26" "hp27" WeaponTargetHardpoints = "hp28" "hp29" ShieldTargetHardpoints = "hp30" SensorTargetHardpoints = "hp31" "hp32" "hp33" // Sub-System Destruction Effects EngineDestructionHardpoints = "hp25" "hp26" "hp27" WeaponDestructionHardpoints = "hp28" "hp29" ShieldDestructionHardpoints = "hp30" SensorDestructionHardpoints = "hp31" "hp32" "hp33" //********************************************************************** // CHANGE THE SCALE //********************************************************************** realLength = 440 //********************************************************************** // SHIELDS AND DAMAGE //********************************************************************** //Akira, generated Mon Dec 16 13:26:40 2002 hasHull = 1; hasShield = 1; hasWeapons = 1; hasEngines = 1; hasSensors = 1; // These will break off. engineBreakNodes = "L_Engine" "R_Engine" weaponBreakNodes = "Weapons" selfDestructRadius = 750; // this applies when our ship is destroyed - sls selfDestructDamage = 1500; // the damage applied when we blow up - sls //********************************************************************** // PHYSICS PARAMETERS //********************************************************************** // physics file for star trekky physics behavior PhysicsFile = "f_akira_physics.odf" //********************************************************************** // BUILD, etc. //********************************************************************** // Amount of time required to build ship buildTime = 60.0 cameraRadiusScale = 1.5