Akira Weapons error -1 reply

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Lt_Commander_Harden

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#11 10 years ago

Have you guys figured anything out, yet?




gdata

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#12 10 years ago

Are you sure you've got all the necessary weapon files?




IKS

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#13 10 years ago

The only difference between them are these hardpoints.

Devore // Cloaking weapon11 = "gkcloak" weaponHardpoints11 = "hp16"

DW Akira // Chain Reaction Pulsar Weapon11 = "gchainp" weaponHardpoints11 = "hp01" "hp02" However the DW Akira has overlapping hardpints hp01 and hp02 for different weapons.

// front Photon torpedos #1 weapon5 = "fed_tng_photon_amb" weaponHardpoints5 = "hp01" "hp02" "hp03" "hp04"

// Chain Reaction Pulsar Weapon11 = "gchainp" weaponHardpoints11 = "hp01" "hp02" Looks to me like the DW Akira is overfitted with weapons.. remove weapon 11 and see if that works?




gdata

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#14 10 years ago

IKS;4833885The only difference between them are these hardpoints.

Devore // Cloaking weapon11 = "gkcloak" weaponHardpoints11 = "hp16"

DW Akira // Chain Reaction Pulsar Weapon11 = "gchainp" weaponHardpoints11 = "hp01" "hp02" However the DW Akira has overlapping hardpints hp01 and hp02 for different weapons.

// front Photon torpedos #1 weapon5 = "fed_tng_photon_amb" weaponHardpoints5 = "hp01" "hp02" "hp03" "hp04"

// Chain Reaction Pulsar Weapon11 = "gchainp" weaponHardpoints11 = "hp01" "hp02" Looks to me like the DW Akira is overfitted with weapons.. remove weapon 11 and see if that works?

Don't think so...especially since hardpoints are allowed to overlap in Legacy.




IKS

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#15 10 years ago
gdata;4834127Don't think so...especially since hardpoints are allowed to overlap in Legacy.

Ah never knew that..I don't know what the problem with this is




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#16 10 years ago

I'd expect it's as simple as the question that Gdata asked that you didn't answer.

"What "type" of Legacy install are you using this on?"

Whatever the case, apparently the odfs you using are made for a Different m3d file. When the m3d is created the porter/modeler picks their own hardpoint locations and names and generally won't go by the "stock models" in part because there is no way for them to know exactly where those hardpoints are on the stock models. That means if your using something like the Akira in UU it's hardpoint assignments are different from the stock m3d's hardpoints. That would give you this kind of "problem".

If your using a different akira m3d, such as the one in UU, you MUST use the hardpoint assignments from the Original Odf that came with that mod, and not ones for a different akira model such as the stock one. I don't know if TB uses the stock model or not, but UU does use a new model.




Lt_Commander_Harden

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#17 10 years ago

hmmmm. ok. I have an idea. can you guys post up the ODF for your stock Akira? That way, I can copy and past it onto mine.




Lt_Commander_Harden

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#18 10 years ago

Ok...How about this...Can you guys post me a copy of the ODF for YOUR Akira? The regular one, from stock. Maybe I can just post the whole ODF onto the DW one I downloaded.




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#19 10 years ago

Stock Legacy Akira f_akira.odf #include "F_tngclass_cruiser.odf" #include "Repair_tngearly.odf"

//********************************************************************** // GENERAL STUFF... //********************************************************************** // Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Akira class"

// Tooltips tooltip = "akiraclass" verboseTooltip = "akiraclass_v"

// Race which can build ship & starting race of ship race = "federation"

photonReplenishRate = 2.2 // how fast can i restore my photons energyPerPhoton = 0.2 // how much energy expended when firing a photon torpedo

//********************************************************************** //SHIP SYSTEM INFORMATION //**********************************************************************

// General (upgradeable) values the Player sees for each system hullLevel = 1500 weaponsLevel = 1400 sensorsLevel = 1300 enginesLevel = 1140 shieldsLevel = 1500

// WEAPON values numberOfPhaserBeams = 1 numberOfForePhotons = 4 photonSpread = 1 //forePhotonSpread = 1 numberOfAftPhotons = 4 //aftPhotonSpread = 0

// COMMAND POINT COST commandPointCost = 11000 startYear = 2355 endYear = 2400

//********************************************************************** // SHIP NAMES //********************************************************************** possibleCraftNames = "USS Akira" "USS Rabin" "USS Spector" "USS Thunderchild" // "USS Alembic" "USS Columbia" "USS Jefferson" "USS Ziusudra" "USS Atrahasis" // "USS Gibson" "USS Strato" "USS Smythe" "USS Preston Sturges" // "USS Hawkeye" "USS McDonald" "USS Baxter" "USS Franklin" // "USS Castellani" "USS Munchausen" "USS Brospell" "USS Graham" // "USS Rabin" "USS Spector" "USS Annunakai" "USS Enki"

logoFileNames = "F_Akira_Logo_1" "F_Akira_Logo_2" "F_Akira_Logo_3" "F_Akira_Logo_4"

//********************************************************************** // ART PARAMETERS & WEAPON NAMES //********************************************************************** // Phaser Arrays

// for phaser strip weapon1 = "fed_tng_phaser_1beam" weaponHardpoints1 = "hp11" "hp12" "hp13"

// left phaser strip weapon2 = "fed_tng_phaser_1beam" weaponHardpoints2 = "hp16" "hp17"

// right phaser strip weapon3 = "fed_tng_phaser_1beam" weaponHardpoints3 = "hp14" "hp15"

// aft phaser strip weapon4 = "fed_tng_phaser_1beam" weaponHardpoints4 = "hp18" "hp19" "hp20" "hp21"

//Photon Torpedo Banks //************************************************************************** // front Photon torpedos #1 weapon5 = "fed_tng_photon_artillery" weaponHardpoints5 = "hp01" "hp02" "hp03" "hp04"

// aft Photon torpedos #1 weapon6 = "fed_tng_photon_artillery" weaponHardpoints6 = "hp05" "hp06" "hp07" "hp08" "hp09" "hp10"

//Self Destruct weapon7 = "gselfdes" weaponHardpoints7 = "hp16"

//**************************************************************************** // real tractor beam weapon8 = "f_tractor_bm" weaponHardpoints8 = "hp22" "hp23" "hp31" "hp32" "hp33"

// Warp weapon9 = "gwarp" weaponHardpoints9 = "hp24"

// long range sensor weapon10 = "long_range_sensor" weaponHardpoints10 = "hp31"

// Hardpoints to hit for various systems and other locations. EngineTargetHardpoints = "hp25" "hp26" "hp27" WeaponTargetHardpoints = "hp28" "hp29" ShieldTargetHardpoints = "hp30" SensorTargetHardpoints = "hp31" "hp32" "hp33"

// Sub-System Destruction Effects EngineDestructionHardpoints = "hp25" "hp26" "hp27" WeaponDestructionHardpoints = "hp28" "hp29" ShieldDestructionHardpoints = "hp30" SensorDestructionHardpoints = "hp31" "hp32" "hp33"

//********************************************************************** // CHANGE THE SCALE //********************************************************************** realLength = 440

//********************************************************************** // SHIELDS AND DAMAGE //********************************************************************** //Akira, generated Mon Dec 16 13:26:40 2002 hasHull = 1; hasShield = 1; hasWeapons = 1; hasEngines = 1; hasSensors = 1;

// These will break off. engineBreakNodes = "L_Engine" "R_Engine" weaponBreakNodes = "Weapons"

selfDestructRadius = 750; // this applies when our ship is destroyed - sls selfDestructDamage = 1500; // the damage applied when we blow up - sls

//********************************************************************** // PHYSICS PARAMETERS //**********************************************************************

// physics file for star trekky physics behavior PhysicsFile = "f_akira_physics.odf"

//********************************************************************** // BUILD, etc. //********************************************************************** // Amount of time required to build ship buildTime = 60.0

cameraRadiusScale = 1.5




Lt_Commander_Harden

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#20 10 years ago

Ok. I copied and pasted the ODF you sent me, and It still has the same error for the torpedo pod. I'm using Trek Battles 2. Do you think it can be more than just the ODF?, because it was liek downloading a whole new ship. I had to download the textures and everything. Would it be possible to get the old akira back?