I know I kinda dropped off the edge of the earth, but Ive been really busy for a long while
Im wondering If anyone wants to help me with porting Atlantis (Stargate) To Legacy.
Armada 2 has a Atlantis mesh and textures with free Rights to anyone as long as the original author is given credit. (If you want to ask if I contacted Him/her they didn't even leave an email address
The Atlantian city!? Hey that would be awesome to have for Legacy, I would help you out there but I have my own porting problems I'm still trying to figure out.
Okay Ive decided to give it Drones and rail guns
If someone could help me with the drones
It going to have really strong shields and weapons and engines (Look at Atlantis episode enemy at the gate and you'll see why) a hyper drive, an overly powerful warp drive and pretty powerful sensor.
That means low low low hull strength.
I want to make it be able to take out a cube and leave battle ready
I've started hard pointing but Ill need help with weapons, If anyone wants to help
Got it working in game, has some weapons problems
Here's some PIC's It seems to work.
If anyone wants to help Beta test pm me
BuildingsHighRise0150_S.tga does not extract.
it needs work. ALLOT. no specs, no bumps, no glows, floating skyscrapers, lightmaps need doing, all of which are simple fixes
Actually they aren't floating it just a problem when ever I use PRTSCR in legacy, I get really retarded shadows that make things look as if there floating. And I still have Gimp so I can't do specs (you said it yourself) and I'm working on bumps and glows right now.
Just a question what is a light map
And @Tyler Ill send you the file again
Daedalus_Kicks_but0;4772888And I still have Gimp so I can't do specs[/QUOTE] rubbish. contrast, save, done.
[QUOTE=Daedalus_Kicks_but0;4772888] Just a question what is a light map
windows and other parts that should be lightened up using alpha channels