I'm trying to convert some ships from bc to Legacy but i've got a problem. I imported nif file using Milkshape , added hardopints and exported it as sod. When I changed .sod to m3d and added it to legacy the ship was - let's just say completly cloaked.
I did the same but instead exporting ship to .sod I've made it SFC3 .mod. using Milkshape. Then I opened it in CV and saved as .sod After changing .sod to .m3d and adding the ship to the game , the ship works , but I can't fire any aft weapons.
Hp's were directed aft in .m3ds but in .mod they were already directed foward.
PS: sorry for my english.
Did u add the texture co-odinates to it and parts like that...could u explain the hardpoints to me as this is the onlything im having problems with except glows which for the life of me im just not getting to work lol ....did u make the ODF file too...sorry dont know how to edit posts
hardpoints - weapon hardpoints the model has textures
My problem is with milkshape.
I can convert file to .mod and then with cv to .sod and to m3d. But I can't convert nif or ms3d to working .sod file.
And whatever I do with the .mod file , it always resets the direction of weapon hardpoints. That's p... me off.
Before you convert your MOD to SOD, make sure to check your hardpoints. I'm sure CV has an option where you can edit the mesh.
If not, try using a 3D program like Max 3.1 or Max 5 to import your MODs, and adjust the hardpoints, and then export to SOD.
I know for a fact that the SOD exporters for Max 3.1 and 5 DO work. I had a model with textures working at one point, but since making adjustments to the mesh, I've had texture problems. It could be either your textures are set up wrong in Max.
Always try every possibility before asking for help though. That way, you can try some unconventional ideas.
Try these aft phasers: http://legacy.filefront.com/file/360_Degree_TNG_Phasers;74891
Ok , but what about torpedoes?