Blade Runner (Streamrunner refit) -1 reply

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#1 10 years ago

Right,

Inspired by Tj's Pulse refit, i have started work on a refit of my own.

This basically turns the stream runner into a faster yougher vessel, armed with quantums and pulses, however i feel i have the balance pretty spot on.

I only think i have the ballance right as i cant actually test it, true to form i have screwed soemthing up.

When ever i try to get into a skirmish the game crashes (When i click "Engage" on the race/team screen)

Ive checked the usual suspects, the names are the same, the mesh nodes are all centered and named correctly, and the odf is ok (as far as i can see, although i admit reading black on white is a bit triky for me :/)

Anyone got any ideas? please help!




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#2 10 years ago

have you changed the name of the texture files? if so, you need a hex editor to implement the changes on the m3d.




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#3 10 years ago

i had changed teh textures, but not after i assigned them in milkshape, before exporting.




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#4 10 years ago
Jeddy;4557069i had changed teh textures, but not after i assigned them in milkshape, before exporting.

so you did rename them? if yes, then reassign those new filenames with the model in ms3d




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#5 10 years ago

i did, and reassigned them before i exported to m3d the very first time.

i have since re done that and still it crashes :/




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#6 10 years ago

check hardpoints. the 'M_' hardpoints might be mucked.




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#7 10 years ago

already done that to solve the first problem i had. they are fine :/




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#8 10 years ago

check the odf. check for correct hardpointing and typo's




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#9 10 years ago

got it working now thanks ;)

Just need some good res textures




tj_hawk

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#10 10 years ago

i didn't know could inspire someone like that lol.