comunity made: big book of moding 2 -1 reply

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halokling

There and back again!

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14th August 2005

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#1 11 years ago

first off most of the stuff in the game is simmilar to a1 and a2, but if their is a demand on modding legacy we should all try to chip in and begin a moding manual here and go over aspects of legacy that arent as aperent as the odf structure.

with that said let the games begin i will be editing this post directly with my addition on gui,odf structure




Phoenix={FeTT}=

GF Pwns Me!

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8th July 2003

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#2 11 years ago

Great idea




admiral_Chakota

Slightly cooler than a n00b

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31st January 2007

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#3 11 years ago

could anyone tell me how to make the stations from the odf tweak "buyable stations tractorable. That way in an onslought of enemy the sensors have a decent chance of survival or being able to drag the turrets, star bases, sensors, and ship yards to safty.




Trickster

The Internet ends at GF

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28th July 2002

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#4 11 years ago

Look in stations and tractorableturret.odf




admiral_Chakota

Slightly cooler than a n00b

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31st January 2007

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#5 11 years ago

ok, will that work for all of the stations? Such as the actual station, the shipyards, and the sensors.




admiral_Chakota

Slightly cooler than a n00b

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31st January 2007

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#6 11 years ago

i can't find it.




admiral_Chakota

Slightly cooler than a n00b

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31st January 2007

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#7 11 years ago

found and it DOESN'T WORK i have tired everythingi know (which isn't much, yet) and i can not get it to work in the game.




Trickster

The Internet ends at GF

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28th July 2002

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#8 11 years ago

It will work if you put the right code in the main stations.odf file.




admiral_Chakota

Slightly cooler than a n00b

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31st January 2007

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#9 11 years ago

can you elaborate on that.




admiral_Chakota

Slightly cooler than a n00b

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31st January 2007

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#10 11 years ago

i am very new to modding. all i can do is add weapons and change strength thus far.