from scratch!? -1 reply

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#1 10 years ago

bottom line is this, i wanna start building a ship from the ground up. not sure where to start or how to do it. was wondering if anyone on here help me get started. i would love any pointers i can get




gdata

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10th January 2007

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#2 10 years ago

Do you have Milkshape?




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#3 10 years ago

yes i do




mr spock

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2nd March 2008

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#4 10 years ago

then find a schematic that you like and try and create that,there are many helpful tutorials.thanks to acidfluxxbass's tutorials him and i made the nx-x




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#5 10 years ago

just downloaded the nx-x very nice.




dEjavU'

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#6 10 years ago

..there is one thing that I still can't seem to wrap my brains around on yet(even after pouring through most, if not, all the tutorials in Legacyfiles). When after the model is done, how do you create the DDS textures from scratch and apply it to the newly built model. Don't get me wrong, acid's texturing tutorial helped me understand a great deal but it starts off by using and modifying already existing texture files.How do you make one to begin with? I'm pretty sure theres people out there who's probably(or end up going to) wonder the very same thing, maybe you can make a tutorial on this topic acid..;)....




mr spock

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#7 10 years ago

you selecy a model group and then create and apply a matching texture,the easiest one is normally the saucer :)




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#8 10 years ago
dEjavU';4480709..there is one thing that I still can't seem to wrap my brains around on yet(even after pouring through most, if not, all the tutorials in Legacyfiles). When after the model is done, how do you create the DDS textures from scratch and apply it to the newly built model. Don't get me wrong, acid's texturing tutorial helped me understand a great deal but it starts off by using and modifying already existing texture files.How do you make one to begin with? I'm pretty sure theres people out there who's probably(or end up going to) wonder the very same thing, maybe you can make a tutorial on this topic acid..;)....

Ok so you have a new model. You also have a texture file. Firsty, save the texture as a Bitmap file. Do this because when using dds in milkshape, sometimes only can only see the alpha channel. Ok.

In milshape, select the desired group.

Make a new material and call it what you please.

Press: Ctrl + T to enter texture mapping mode.

On the right hand side of the new window that comes up, select your suitable texture from the drop down menu. Now scale, rotate and move the texture about to fit the flattened wire frame.

If the material doesnt fitt properly, make things simple by making the groups more simple. Say, a seperate one for the deflector etc. Then take a screenshot (Prt Scr) of the flattened mesh. Paste into photoshop and make the texture to fit the screenshot of the flattened wireframe.

Reopen the texture mapper and fit the texture to the wireframe and close the window to apply.

Hope this helps!




dEjavU'

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#9 10 years ago

..thanks you guys, I've saved this page on my mod folder for further future reference. I really appreciate the help..:nodding:....