Hardpoint & Breaknode Questions. -1 reply

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#41 10 years ago

I just noticed the "window" effect I ended up with looks just a little bit cool. The windows are all white, but on the alpha channel I altered their brightness. Unfortunately you see the texture stretching is affecting some windows on the "neck" area. I will likely remove the worst distorted of them from the textures.

Nix offered to look at the textures and see if he could come up with something better for it. So I'm holding off doing much of anything for a bit on it until I hear back from him. The Back sphere like part of the ship looks pretty decent with the new windows as well as I cleaned up the textures there. The rest of the ship is pretty rough looking and mostly untouched. She really does need retextured to look her best.




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#42 10 years ago

Textures are always hard. Its often trial and error... Sometimes it helps to move some windows just a few pixels to prevent a stretched look. But if its still looks ugly after hours, delete the ugly part and try it again. And here is the most important aspect: Try it again, dont stop!




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#43 10 years ago

F/\}{I´3$ I tried using the Fatboy tool to create a damage mesh.

Turns out it messed up all the Vertex Normals. Making all the mesh groups Black ingame. It's an issue I have fought with before recently due to other reasons, but it's one that Milkshape itself as far as I found can't fix.

Do you know a way to prevent or correct that problem?




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#44 10 years ago

huh mesh groups become black? Or do you mean inverted and they are invisible? That did never happen to me, but does it look right in ms3d?




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#45 10 years ago

The nearest I can tell is the vertex normals get removed, or totally screwed up. Milkshape doesn't alter Vertex Normals which makes no sence that I should be having a problem.

If the Ambient Material setting is set to Black, then ingame you have a ship that is in shadow 100% of the time. Therefore it appears black. Except anything on the alphas or glows that glow.

In Milkshape the mesh gets noticeably Darker. It's not inverting the vertex order, because if backfaces is turned off you still see the darker surface.

I don't know why I seem to be almost the only person with the problem. I did on one forum find a post about the fatboy tool doing the exact same thing for a person on Sim Meshes.

Would it be something due to using Windows 7 64bit possibly? One thing I didn't try was inverting the vertexes then flipping them back.




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#46 10 years ago

That was with one model anyways the other night. I tried with the marauder lastnight and it worked correctly. Maybe it's something with that other mesh.

So I have some adjustment to do on the damage mesh, but it turned out pretty good. Should be able to whip it inshape without a ton of trouble.




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#47 10 years ago

lol strange. But you never know what you get when you edit someone elses work^^ The fat boy tool does much better work than the scaling tool when you create a damage interior. But you cant see that good what it does, therefore its difficult to find the reason for your black problem.

I believe that the damage interior pops up in legacy v.1.0 after your ship is damaged. but in newer versions its visible from the beginning of the match. So if you want to check if your damage interior sticks somewhere out, try it with a newer legacy version.




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#48 10 years ago

Ya 1.0 doesn't show until the "unshielded" hull is hit by a torpedo. but scripting is more my suit so I have a test rigging for 1.0 that makes the damage mesh show at the beginning. I had to come up with changes to my 2on2 test mode for that to work though. anyone interested and I can set you up with it. (Part of the newly updated LMTools Suite which was submitted to LF yesterday)

Looks like I got the damage mesh finished up, I think I'm getting better with them. Still some other things to do, not to mention setup the finalized weapons and balance it. I might add a couple nav lights to the underside of the ship, I rigged the top ones so they can't show through the bottom of the ship. There's a bit of smoothing I think I'll take care of yet as well. Then I'll look at the textures again and see if I can come up with something.




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#49 10 years ago

Well it's been months since I updated this topic. And been dead quiet here as well on the forums, but I figured I'd ask the question and see if I get a response anyways.

I have made no progress on the ship recently due to the textures needing remade and lacking the abilities or time to start to learn that particular skill. The current textures look a measure better than the original ones, but the bottom looks rough as does the "head" of the ship.

That's where the question I'm tossing around comes in. I'm figuring on releasing it "as is" as a .9 version or something. With the intention of releasing a retextured version down the road, or hoping someone else in the community with some texture skills would retexture it after release. So I keep asking myself "should I release it as is?". Any suggestions?

As far as the model side it's basically done, but I have a few things I intend to do to it with what I have learned since working on it last. I could get it to a .9 release state without all that much work at this point.

I hesitate to put out a product that I'm displeased with it's quality, but there isn't a better alternative and doesn't appear to be one coming along so Legacy really could use a Marauder. Also so often you see .9 releases or releases say "soon I'll put out an update", and I don't like seeing that and then 2 years later there never being an update.




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#50 10 years ago

Well you got the point, "Legacy really could use a Marauder" If you are not able to improve your work, you definitely want too much! Its absolutely clear that you could improve your work in the future, when you have much more experiences, but maybe not now.

So my suggestion is, release it as it is. Im not sure if you should call it a 0.9 version, a first release of a mod should be named 1.0 or shouldnt have any version number. The version number is not connected to the model quality, its just a number that shows the release date. So give it the 1.0, if you believe that you will update it, or dont add any number.

For me it looks like you love the Marauder project, therefore chances are high, that you will release an update in the future, if you still mod Legacy then.