historical battles -1 reply

Please wait...

spock459

I'm too cool to Post

50 XP

5th January 2008

0 Uploads

13 Posts

0 Threads

#1 10 years ago

hey just wondering if theres any way to make the historical battles more hrader i was playing first contact againts a borg cube as the defiant using the UUMOD and i beat it with only 1 ship taking major damage its to easy for me how can i solve this thanks ciao




GRUNT158

Respect Thy Modeler

50 XP

6th April 2007

0 Uploads

29 Posts

0 Threads

#2 10 years ago

Try asking on the uu team's forums - The Chris Jones Gaming Forums - Index




Guest

I didn't make it!

0 XP

 
#3 10 years ago

yeah spammings not allowed in this forum.. its probably in the scripts. although, the ships ur placed against each have their own specific specs so its up to you to defeat it.. it all comes own to the campaign i think. the campaign is typically easy so the missions are aswell. to make them harder you need to look at the mission odfs and have a look..




IKS

Fuck FIFA and fuck France

32,240 XP

15th February 2006

0 Uploads

2,974 Posts

0 Threads

#4 10 years ago

Spock you can simply balance it via changing the odf for the borg cube by simply opening it up and modifying the values for the ship

Spamming? what spamming?




vonfrank

...waiting for new ships...

50 XP

17th September 2007

0 Uploads

134 Posts

0 Threads

#5 10 years ago

in the "config" file in the main legacy directory, find the line that has this.. **************************************************************************************************************** // ************** SINGLE PLAYER CAMPAIGN MODIFIERS ****************************** // **************************************************************************************************************** // Config variables that modify the amount of damage RECEIVED by the AI or Player's ships. -tmob // These two variable are to reduce the difficulty of AI opponents in SINGLE PLAYER (versus MULTIPLAYER where we // want them to be equal) cfg_SPAIDamageModifier = 1.15 cfg_SPPlayerDamageModifier = 0.85 // damage modifiers cfg_retryMissionDifficultyCap = 0.25 cfg_retryMissionDifficultyIncrement = 0.05

// Multiplier when the ship is decommisioned cfg_COMMAND_POINTS_MULTIPLIER_FOR_DECOMMISSIONING_SHIP = 0.75 // Modifiers (based on difficulty) for command points earned per objective cfg_EASY_CP_MOD = 1.2 cfg_HARD_CP_MOD = 0.8 play around with this stuff here and you can get it the way you want (the numbers on yours may be slightly different becasue this is myne and i have cahnged it from the default)