How Do I Make Missions? -1 reply

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HyperSpacialWarpFlux

I don't spend enough time here

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30th August 2008

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#1 10 years ago

How Do I Make Missions? Are There Any Tutorials Out There?




cammy511

Trying To Map

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14th July 2008

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#2 10 years ago

here you go click here this is the aftermath mapping tutorial its how i learned its got tutorials for mapping missions and coop wave




cammy511

Trying To Map

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14th July 2008

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#3 10 years ago

click here for tutorial

This is the tutorial for mapping, missions, coop wave its how i learned




Guest

I didn't make it!

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#4 10 years ago

To Create "Scripted Missions" this info could help.

1. First install Star Trek Legacy.

2. Then install the Mission Editor I recommend the updated version I put together http://legacy.filefront.com/file/Muldrfs_M...on_Editor;94180 It's more intuitive at sorting out installation issues.

3. Then install Microsoft Visual C++ Express 2008 from: Downloads and install it.

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That's what you need to have the software required and hopefully installed properly. The Legacy Mission editor will work with any version of legacy basically. There was a problem with the UU1.0 labelmap_en.xml though, if you do use UU you can get the UUTools with Vs Battle Demo, Star Trek: Legacy Downloads, Star Trek: Legacy Small Addons to allow the mission editor to open properly.

I've never used the mission editor on anything other than Stock Legacy or UU, but it should work fine on any of the other major mods, that is if all their xmls are setup properly.

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There is some info at Main Page - STModWiki but it's not very complete. I did put in a Script Interface page but never got back to adding more comments to the functions listed there.

Creation of a mission from scratch can be a long process atleast if your learning to script at the same time. First you need the programs installed correctly. Then you need to start making a new mission to try out. The updated mission editor does come with the basic tkm01 mission template I wrote to give you a starting point at least. It amounts to a simple Wrath of Khan fight if you happen to play it.

After you get a grasp of working with the mission code then you need to come up with your story that is capable of being told within the limitations of mission scripting. Then you have to come up with a Map to go with the mission as well. Then put the mission together.

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I'm can give pointers and suggestions to technical issues now and then, but I don't have the time to teach someone how to write mission scripts from scratch.

I want to see more people out there with the ability to script the more there are the more chance Legacy has at reaching it's true potential. Mod teams are great for learning and for doing big jobs, but unless there is "new blood" in the community innovation will dwindle, as well as the teams from people getting burnt out or just moving on to something else. This is a hobby for most of us so we don't hang around forever.

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If your just wanting to make unscripted maps you can do that with the AM Tutorials. Either way you do need to be able to make maps. Scripted missions are just the next step past making a map.

Non Scripted missions can be made unique, but using scripting you can add so much more. Still if your not familar with maps you could start there and work into doing scripted missions after that.