How do MODs work with Legacy? -1 reply

Please wait...

Ewm90

I'm too cool to Post

50 XP

2nd November 2003

0 Uploads

10 Posts

0 Threads

#1 12 years ago

I am realy looking forwords to the new game. I was looking for info on how mods work with Legacy and was not abule to find some.

From what I have read thare will be alot of ships for the big dogs we are used to the Feds, Kling, Rom, and Borg. but uther race will not be repersinted as well or playale.

So my Q:

1) how will mods work with Legacy will thay be suported like in UT2004 or will thay be like A2 one mod at a time?

2) can you make uther races playbule?

3) is thare a limet to haw much can be dun like in SFC 3 restrictive or more findly like A2?

Sorry for the bad spelling I am dislexsic it is unavodale please be understanding.




Chrissstrahl

[dM] President/HZM Head

50 XP

21st September 2006

0 Uploads

735 Posts

0 Threads

#2 12 years ago

It will work like armada II, since it is by teh same developer;Mad doc Software.

Also for modding it will be like Armada II. For more informations check www.legacymods.com there, you'll get very detailed and professional awnsers on legacy modding questions.




AdmiralHocking

I pretend I'm cooler than AzH

50 XP

30th April 2006

0 Uploads

5,252 Posts

0 Threads

#3 12 years ago

Considering the game hasnt been released yet most of the information about modding the game are rumors, however the file structure will be exactly the same as it was for A2 says the games developers. ;)




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

65,745 XP

18th April 2006

0 Uploads

6,117 Posts

0 Threads

#4 12 years ago

I hope the file scructure is like A2, as A2 is Extremely easy to Mod




AdmiralHocking

I pretend I'm cooler than AzH

50 XP

30th April 2006

0 Uploads

5,252 Posts

0 Threads

#5 12 years ago

Yes but it will make alot of the things that were possible in Bridge Commander alot harder to do.




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

65,745 XP

18th April 2006

0 Uploads

6,117 Posts

0 Threads

#6 12 years ago
AdmiralHocking;3267692Yes but it will make alot of the things that were possible in Bridge Commander alot harder to do.

Or maybe it will make the things impossible to do:( Lets hope not!!:uhoh:




[Sonic]uk

known before as paulhanselluk

50 XP

26th June 2005

0 Uploads

857 Posts

0 Threads

#7 12 years ago
Ewm90;3244709I am realy looking forwords to the new game. I was looking for info on how mods work with Legacy and was not abule to find some. From what I have read thare will be alot of ships for the big dogs we are used to the Feds, Kling, Rom, and Borg. but uther race will not be repersinted as well or playale. So my Q: 1) how will mods work with Legacy will thay be suported like in UT2004 or will thay be like A2 one mod at a time? 2) can you make uther races playbule? 3) is thare a limet to haw much can be dun like in SFC 3 restrictive or more findly like A2? Sorry for the bad spelling I am dislexsic it is unavodale please be understanding.

The only thing we know for sure are these 2 quotes : "people with experience modding armada 2 will have definate advantage with legacy" & "Legacy is as modding friendly as armada 2" those paint a pretty distinctive picture dont you think, those of you who dont know to mod A2, why dont you go over to A2files and read the Big Book of Modding.




KaBoom1701

I want to be like the Admins

50 XP

10th April 2004

0 Uploads

226 Posts

0 Threads

#8 12 years ago

Here's a good in depth blog/interview about Legacy modding. http://www.legacymods.com/modders/blogs/index.php/ChessMess/2006/10/06/p48#more48




AdmiralHocking

I pretend I'm cooler than AzH

50 XP

30th April 2006

0 Uploads

5,252 Posts

0 Threads

#9 12 years ago

Actually we know quite a deal more about modding Legacy;

Adonis These are directly from the STL forum, told by devs: Ok, basicly, the modding side is simmilar to Armada. The file format used is *.m3d (3DSMax exporter), the texture formats are dds and ddx, *.odf files for scripts (just like Armada). Hardpointing is done Armada/Starfleet Command style (by placing dummies for subsystem location). Poly counts range from 3k to 10k, stations are even more, and there are no LODS. Seamless models are recomended to avoid damaging issues. The texture maps for most of the ships are 1024 w/ alpha for any lit areas. 3 maps per material, Diffuse, Specular and Normals, as well as a glow map for the engine bits that you would want to glow when the engines are turned on or at warp. Model explosion require specific setups, and parts can be assigned to blow off (Personal note: ...maybe SFC style???). Animation IS possible (even texture animation!!!! Wooohoooo) icon_twisted.gif Phaser strips have multiple position meshes (read:dummies) that fire from the one closest to the target (bit crappy IMHO). Animations are key based icon_twisted.gif I'll edit this post if I find some more interesting info icon_wink.gif

You can find this thread here: http://legacyuniverse.net/viewtopic.php?t=35