I am realy looking forwords to the new game. I was looking for info on how mods work with Legacy and was not abule to find some.
From what I have read thare will be alot of ships for the big dogs we are used to the Feds, Kling, Rom, and Borg. but uther race will not be repersinted as well or playale.
So my Q:
1) how will mods work with Legacy will thay be suported like in UT2004 or will thay be like A2 one mod at a time?
2) can you make uther races playbule?
3) is thare a limet to haw much can be dun like in SFC 3 restrictive or more findly like A2?
Sorry for the bad spelling I am dislexsic it is unavodale please be understanding.
It will work like armada II, since it is by teh same developer;Mad doc Software.
Also for modding it will be like Armada II. For more informations check www.legacymods.com there, you'll get very detailed and professional awnsers on legacy modding questions.
Considering the game hasnt been released yet most of the information about modding the game are rumors, however the file structure will be exactly the same as it was for A2 says the games developers. ;)
I hope the file scructure is like A2, as A2 is Extremely easy to Mod
Yes but it will make alot of the things that were possible in Bridge Commander alot harder to do.
AdmiralHocking;3267692Yes but it will make alot of the things that were possible in Bridge Commander alot harder to do.
Or maybe it will make the things impossible to do:( Lets hope not!!:uhoh:
Ewm90;3244709I am realy looking forwords to the new game. I was looking for info on how mods work with Legacy and was not abule to find some. From what I have read thare will be alot of ships for the big dogs we are used to the Feds, Kling, Rom, and Borg. but uther race will not be repersinted as well or playale. So my Q: 1) how will mods work with Legacy will thay be suported like in UT2004 or will thay be like A2 one mod at a time? 2) can you make uther races playbule? 3) is thare a limet to haw much can be dun like in SFC 3 restrictive or more findly like A2? Sorry for the bad spelling I am dislexsic it is unavodale please be understanding.
The only thing we know for sure are these 2 quotes : "people with experience modding armada 2 will have definate advantage with legacy" & "Legacy is as modding friendly as armada 2" those paint a pretty distinctive picture dont you think, those of you who dont know to mod A2, why dont you go over to A2files and read the Big Book of Modding.
Here's a good in depth blog/interview about Legacy modding. http://www.legacymods.com/modders/blogs/index.php/ChessMess/2006/10/06/p48#more48
Actually we know quite a deal more about modding Legacy;
Adonis These are directly from the STL forum, told by devs: Ok, basicly, the modding side is simmilar to Armada. The file format used is *.m3d (3DSMax exporter), the texture formats are dds and ddx, *.odf files for scripts (just like Armada). Hardpointing is done Armada/Starfleet Command style (by placing dummies for subsystem location). Poly counts range from 3k to 10k, stations are even more, and there are no LODS. Seamless models are recomended to avoid damaging issues. The texture maps for most of the ships are 1024 w/ alpha for any lit areas. 3 maps per material, Diffuse, Specular and Normals, as well as a glow map for the engine bits that you would want to glow when the engines are turned on or at warp. Model explosion require specific setups, and parts can be assigned to blow off (Personal note: ...maybe SFC style???). Animation IS possible (even texture animation!!!! Wooohoooo)Phaser strips have multiple position meshes (read:dummies) that fire from the one closest to the target (bit crappy IMHO). Animations are key based
I'll edit this post if I find some more interesting info
You can find this thread here: http://legacyuniverse.net/viewtopic.php?t=35