IsDarkFlareSource will probably not work, as the engine does not know how to treat it. Try the original one: IsLenseFlareSource = 0 (or 1)
If I do that then I get nothing from the lens flare. I was hoping to have a second type of Lens Flare that had
large orange spot sprite0 = "x_sunflare_03" size0 = 1.5 distance0 = -0.20 color0 = 0. 0. 0.
// faint white flare, inner ring sprite1 = "x_sunflare_03" size1 = 0.4 distance1 = -0.30 color1 = 0. 0. 0.
// light rays sprite2 = "x_sunflare_star" size2 = 0.5 distance2 = 0.0 color2 = 0.7 0.7 0.7 resize2 = 1
// flare source sprite3 = "x_sunflare_01" size3 = 0.5 distance3 = 0.0 color3 = 0.7 0.7 0.7 resize3 = 1
// horizontal blue streak sprite4 = "x_sunflare_streak_horz" width4 = 1.35 height4 = 0.2 distance4 = 0.0 color4 = 0.2 0.2 0.35 resize4 = 1
// vertical white streak sprite5 = "x_sunflare_streak_vert" width5 = 0.2 height5 = 0.8 distance5 = 0.0 color5 = 0.2 0.2 0.2 resize5 = 1
And none of the other stuff that comes with the Lens flare.
Might look at this over the weekend, but I think I see what possible errors have been made. The brain for me has switched off and doesnt come back on till the end of the week :D
I wouldnt give up just yet.. Might be a combination of sprite and odf changing. Plus I have something as a last try. Something Ive done for my lighting engine in Aftermath. It may be the thing you need...
If all else fails, I can probably do some work for you with your lights and do a bit of magic in the map editor ;)
Sounds great. And a huge thank you to all of you who are helping. If we crack this The possibilities will be near endless with what could be done in a map. Now if I could just also find a way to make the fire sprite work like a nebula I could make the bad Lands for real.
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