Ok, first off, I don't have Legacy at the moment (piss poor computer running Linux, going to a friends in a couple days to use it there) so I can't just "check for myself" at the moment. Now that that's out of the way, these are my questions: 1) What are the limits of a map, by which I mean what by what in the little squares in the map. (I'm attempting to make a new Sol System map with a better approximation of scale) 2) How well would placing a thin layer of black nebula (no effect, at least none yet) over and entire map with slightly thicker layers between orbits of planets to disguise the location of planets, in turn making them seem really far away.
I highly doubt I'll be able to get it to EXACT scale (seeing as how an Earth would be about 1.5 sqaures, that would make the distance between the sun and the earth about 11740 squares) Depending on the max size of a map, I'll adjust accordingly.
I didn't make it!
Limit of the map I believe is 600k by 600k before it freezes, but making a map so big would increase unstabability.
To create a black nebula, I normally reduce light transfer (?) and increase light absorption. I cant remember exactly, however... You'll need to play with the nebula settings before doing anything big. Nebula is the most unstable thing in the map editor.
I figured that it would be. Just playing around with ideas to essentially make the draw distance seem to be really short. Also, would it be at all possible to put a tiny star inside where a planet would otherwise be. That way, when far away from the planet, all you would see would be a distant bright light and only when you got closer did you see that it was a planet. (Going to test tomorrow making all stock ships 1/4th their original size then play a short match on the Sol map to see if my small ship/big map idea will play well. Here's hoping)