In the next few days I will release my Prometheus Class MOD 3.0! Improvements: -NO Transparency -Textures are darker -Warp glows -Hardpoints The only two things I have to figure out are: 1. How to get the M3D Exporter working? (yopyop helps me! THANKS) 2. How to assign textures with MS3D? (I am using Milkshape now for 1 day!) I'll put some pics online ASAP I get the Exporter working! It are only a few adjustments to do!
http://gallery.filefront.com/borgdatenbank//449057/1 I am working at the hardpoints! Has anyone suggestions? Because the ship crashes as I select the fleetscreen! I know it must be the hardpoints
How did you get your ship NOT to be transparent?
we just used dds's as textures ... thats the whole trick ^_^
Would anyone tell me how to convert .tga to .dds using Infanview?
Download the dds Plugin from EF2 files or the converter from Legacy files! It is the model format not the texture format! IF you use M3D files from the exporter it won't be transparent and the glows, bumpmaps and speculars will work!
hm well this dds converter was made for photoshop cs2....so i don't know if it will work with irfanview ^_^
YES! We have finished out work and I'll send the MOD to filefront in the next hour! Since the LegacyFilesStaff has much to do and won't post the file too soon I'll post a link where you can download it! gdata
http://files.filefront.com/6778354 This is the Download! I sent it also to FileFront but they have much to do and I think it will last until it will be released! So download it here if you want.....
there is something wrong with the textures and the lenght of the ship should be 415 not 685 http://forums.filefront.com/attachment.php?attachmentid=54817&stc=1&d=1171999041