Prometheus Class 3.0 -1 reply

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gdata

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10th January 2007

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#1 11 years ago

In the next few days I will release my Prometheus Class MOD 3.0! Improvements: -NO Transparency -Textures are darker -Warp glows -Hardpoints The only two things I have to figure out are: 1. How to get the M3D Exporter working? (yopyop helps me! THANKS) 2. How to assign textures with MS3D? (I am using Milkshape now for 1 day!) I'll put some pics online ASAP I get the Exporter working! It are only a few adjustments to do!




gdata

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10th January 2007

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#2 11 years ago

http://gallery.filefront.com/borgdatenbank//449057/1 I am working at the hardpoints! Has anyone suggestions? Because the ship crashes as I select the fleetscreen! I know it must be the hardpoints




Ludwig

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30th December 2006

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#3 11 years ago

How did you get your ship NOT to be transparent?




yopyop

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14th February 2006

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#4 11 years ago

we just used dds's as textures ... thats the whole trick ^_^




Ludwig

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30th December 2006

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#5 11 years ago

Would anyone tell me how to convert .tga to .dds using Infanview?




gdata

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#6 11 years ago

Download the dds Plugin from EF2 files or the converter from Legacy files! It is the model format not the texture format! IF you use M3D files from the exporter it won't be transparent and the glows, bumpmaps and speculars will work!




yopyop

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14th February 2006

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#7 11 years ago

hm well this dds converter was made for photoshop cs2....so i don't know if it will work with irfanview ^_^




gdata

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#8 11 years ago

YES! We have finished out work and I'll send the MOD to filefront in the next hour! Since the LegacyFilesStaff has much to do and won't post the file too soon I'll post a link where you can download it! gdata




gdata

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#9 11 years ago

http://files.filefront.com/6778354 This is the Download! I sent it also to FileFront but they have much to do and I think it will last until it will be released! So download it here if you want.....




tiptop

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14th August 2005

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#10 11 years ago

there is something wrong with the textures and the lenght of the ship should be 415 not 685 http://forums.filefront.com/attachment.php?attachmentid=54817&stc=1&d=1171999041

sorry.