STL: Modeling -1 reply

  • 1
  • 2

Please wait...

trekster

newbie

50 XP

4th May 2009

0 Uploads

78 Posts

0 Threads

#1 9 years ago

with the announcement of the "possible" release of bethesda meshes, i'm eager to scratch the creative itch. but, i never modeled before. [COLOR=Blue]STL: Tutorial[/COLOR] section helped with getting my system ready, i'm still in the dark on how to start.

i decided to run [COLOR=Blue]Milkshape 3d[/COLOR] w/ [COLOR=Blue]Exporter[/COLOR] for sure. what is not for certain is whether or not i require any other files/plugins on the milkshape site? for texturing, i already had [COLOR=Blue]Paintshop[/COLOR] loaded and decided to go with it. anything else needed for texturing legacy, i.e., [COLOR=Blue]Nvidia Mip-Map Tools[/COLOR]?

seeing how this is brand spanking new to me, locating literature is difficult. direction to any material on the subject matter would probably help with the bombardment of questions i have. trying to avoid clueless ones like, "how do i make a mesh?"

should anyone have questions regarding Modeling, please feel free to post.

thanks




Guest

I didn't make it!

0 XP

 
#2 9 years ago
announcement of the "possible" release of bethesda meshes

Where was that at? I didn't see anything on that.




trekster

newbie

50 XP

4th May 2009

0 Uploads

78 Posts

0 Threads

#3 9 years ago

[COLOR=Blue]Contest Reminder[/COLOR] - third paragraph

[COLOR=Blue]Downloads[/COLOR][COLOR=Blue][COLOR=Black]

[/COLOR][/COLOR]




dEjavU'

____________________

50 XP

7th June 2008

0 Uploads

662 Posts

0 Threads

#4 9 years ago
trekster;4950796..should anyone have questions regarding Modeling, please feel free to post....

I have one. I was wondering if anyone can please care to explain in hopefully as much detail as possible how to apply(assign)textures to a newly completed mesh? I can't seem to figure out how people create textures and then sometimes only apply a small segment of the texture to small specific areas on the mesh surface while other section of the texture page are applied to most part of say the ship's hull. Can anyone please tell me how this is done exactly?:confused:




trekster

newbie

50 XP

4th May 2009

0 Uploads

78 Posts

0 Threads

#5 9 years ago

found some literature regarding applying textures to the mesh. from my understanding, it has something to do with the hard point (hp) system since ships "break apart". 3d Max Studio and Milkshape 3d are the only programs i'm aware of that can hp meshes.

[COLOR=Blue]Milkshape 3d Exporter[/COLOR][COLOR=Blue][COLOR=Black]'s[/COLOR][/COLOR] readme has further details.




Guest

I didn't make it!

0 XP

 
#6 9 years ago

That will be cool if he manages to get them from Bethsoft.

As for texture mapping. I have no clue even how to apply to a "large area" let alone a small one.;)

Anyways I'd like to try my hand at kitbashing to get to know the ropes so to speak. There is very little help I could give anyone as my time spend in Milkshape amounts to about 2 hours total in my entire modding history.

As far as I know the only things you need are Milkshape and the Exporter (btw the latest is version 1.2)




gdata

Who needs a user title?

50 XP

10th January 2007

0 Uploads

1,588 Posts

0 Threads

#7 9 years ago

No, you don't map textures using hardpoints. In Milkshape hit CTRL+T when you selected the vertices you want to project on a 2d surface and a texture mapping screen appears. It's pretty self explanatory, but you need to assign a texture (can also be empty) before you start mapping, otherwise you can't see where your vertices go. If you want to find out how to hardpoint, I recommend checking out the porting tutorials.




F/\}{I´3$

Illiterate? I'm FahreS

50 XP

24th March 2006

0 Uploads

1,230 Posts

0 Threads

#8 9 years ago
gdata;4951353It's pretty self explanatory,

gdata is right. Just try to add your texture and youll find out how it works.

my suggestion is creating a simple object, maybe a box. then go to the "Materials" tab and hit "New". a picture of a grey sphere appears. Now hit the first "" button. MS3D will open an explorer window. Now you have to load your texture file and hit "open".

the "Materials" tab do also have the button "Assign", when you hit this button, you can assign textures to mesh groups. This does only work when youve selected the complete mesh group, otherwise MS3D will warn you to do so.

Now you can open the texture coordinate editor (Window -> Textue coordinate editor OR Crtl + T) If you dont see any coordinates hit "Remap". This coordinator does work nearly in the same way as the 2d view panels. youll find out how it works in detail ;)

if you want to assign a texture to only a part of your group, select the faces you want to assign your texture to, go to the "Groups" tab and hit "Regroup". Now your able to assign the texture to your desired faces.




trekster

newbie

50 XP

4th May 2009

0 Uploads

78 Posts

0 Threads

#9 9 years ago
Muldrf;4951299As far as I know the only things you need are Milkshape and the Exporter (btw the latest is version 1.2)

v1.2? where, might i ask, can i obtain the updated version? ------------------------------

thank you gdata and fahres for your insight. much appreciated since i've only had this program loaded for about 24hrs.

my bad dejavu for the misunderstanding. ------------------------------

never mind Muldrf, i found it on UU site downloads.




dEjavU'

____________________

50 XP

7th June 2008

0 Uploads

662 Posts

0 Threads

#10 9 years ago

Excelent! this is great!! very very useful! :bows: yes thanks allot guys(Fahres)and no worries trekster(it's all good)just do yourself a favor and have fun while your learning all these cool new things. :D




  • 1
  • 2