tutorial for lights -1 reply

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MRJOHN

DAP - MRJOHN

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18th November 2002

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#1 9 years ago

in Milkshape 3d in joints go to the h_lights /go to model / select joint/ move the joint where the light shall be, go up to (tool joint) and rename the joint ---add---------> s_ to----> redconst

go down to blue,green,red,white,amberyellow,amber---> lights (for the light sprite) ------------------------------------------------------------------- # blue lights (colors) (size)

s_blueconst AmberMulti const (.5,0) (.1,0.5,1) light s_blueconstbig AmberMulti const (1,0) (.1,0.5,1) light s_ bluestrobe AmberMulti estrobe (.5,0) (.1,0.5,1) light s_ bluestrobebig AmberMulti estrobe (1,0) (.1,0.5,1) light ========================================================== # green lights (colors) (size)

s_greenconst AmberMulti const (.3,0) (.14,.48,.31) light s_greenconstbig AmberMulti const (1,0) (.14,.48,.31) light s_greenstrobe AmberMulti estrobe (.3,0) (.14,.48,.31) light s_greenstrobebig AmberMulti estrobe (1,0) (.14,.48,.31) light ==================================================================== # red lights (colors) (size)

s_redconst AmberMulti const (.3,0) (.58,.21,.18) light s_redconstbig AmberMulti const (1,0) (.58,.21,.18) light s_redstrobe AmberMulti estrobe (.3,0) (.58,.21,.18) light s_redstrobebig AmberMulti estrobe (1,0) (.58,.21,.18) light ============================================================ # white-ish lights (colors) (size)

s_whiteconst AmberMulti const (.3,0) (.7,.8,1) light s_whiteconstbig AmberMulti const (1,0) (.7,.8,1) light s_whitestrobe AmberMulti estrobe (.3,0) (.7,.8,1) light s_whitestrobebig AmberMulti estrobe (1,0) (.7,.8,1) light ========================================================= # amber lights (colors) (size)

s_yellowconst AmberMulti const (.3,0) (.99,.96,.37) light s_yellowconstbig AmberMulti flicker (1,0) (.99,.96,.37) light s_yellowstrobe AmberMulti estrobe (.3,0) (.99,.96,.37) light s_yellowstrobebig AmberMulti estrobe (1,0) (.99,.96,.37) light ============================================================ # amber lights (colors) (size)

s_amberconst AmberMulti const (.3,0) (.71,.57,.13) light s_amberconstbig AmberMulti flicker (1,0) (.71,.57,.13) light s_amberstrobe AmberMulti estrobe (.3,0) (.71,.57,.13) light s_amberstrobebig AmberMulti estrobe (1,0) (.71,.57,.13) light

================================================================================ for a look at the file: / star / computer / HP(C: / Program Files / Bethesda Softworks / Star Trek Legacy / Sprites look for the lights.py




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#2 9 years ago

thank you so much! :D




GRUNT158

Respect Thy Modeler

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6th April 2007

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#3 9 years ago

You forgot to put an example. It would look like "s_greenconstbig_01" or "s_greenstrobebig_01"

"s" lets the exporter know its a sprite node.

You can also use the comment option on a joint to change the pattern of the sprite; and even color. Color: "lcolor_148_54_46;" (Its Red, Green, Blue i believe.) Pattern: "lpattern_.1_.5_2_5_2_5;" (I haven't toyed with this yet) You can use both aswell "lcolor_148_54_46;lpattern_.1_.5_2_5_2_5;"

-Star Knight(GRUNT)




gdata

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10th January 2007

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#4 9 years ago

I think the file is lights.spr and not .py, since that would be a python script.




dEjavU'

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7th June 2008

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#5 9 years ago

Thanks allot you guys! Especially you MRJOHN(I'll need this)..:bows:.......