Getting an error when trying to use a Mod -1 reply

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#1 8 years ago

I downloaded a ship file from here to use for Star Trek Legacy. I followed the instructions and copy and pasted the files to the right folders. I load the game up and pick the ship that I just got and go to play the game and it shuts down and gives me this error message:

http://i55.tinypic.com/2monyxd.jpg

Any ideas on how to solve this?




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#2 8 years ago

Need to know what ship. "crash data" from legacy is useless to the community, there is no way to interpret it.




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#3 8 years ago

Sry didn't think that part mattered.

Ship Class: Premonition Class Available Era: TNG Ship Designation: Battleship/Command vessel (time capable) Poly Count: 9308 Texture Count: 4 1024*1024, 1 128*128 pixel TGA




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#4 8 years ago

If you read the "Comments" below the mod you will find this being the last one:

"The reason why you games are crashing is because there are no weapons for the ship. it would only work for Trek Battles 2 if you want to use it on regular legacy or Ultimate Universe, you have to change the weapons in the .odf file. That should fix it. "

It requires Trek Battles 2 (it may work with TB3 who knows). Or you have to modify the ship odf to use weapons from a stock tng ship. Use notepad to open the file, and I recommend opening f_sovereign.odf and scrolling down to where the "Phaser" and "photon" weapon references are. You will see 2 lines per weapon the one being the "weapon file reference" and hte other being the Hardpoint reference for that weapon. Copy the "weapon file reference" entry and past it into the Premonition's odf. If you do it correctly the ship should work fine on Stock Legacy. As this file shows, mods aren't always submitted with a proper list of "Requirements"..




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#5 8 years ago

I deleted the one that was there for the prom and put in the 3 rows of 2 lines from the sover and pasted into the prom. I'm getting the access viloation error.

Ty though for trying.




086goinfast

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#6 8 years ago

You only replace the weapons themselves. Hardpoints are ofcourse ship specific.;)

//fore phaser strip weapon1 = "[COLOR="Red"]fed_tng_phaser_3beam[/COLOR]" weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07"