Improving Legacy Performance On Slower Machines -1 reply

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nodlew

I likey space games

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13th March 2007

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#1 11 years ago

I am one of those people who has had some bad frame rate problems with Legacy, particularly in missions which are dense with nebulae. In these missions, Be My Shepherd and Behind Enemy Lines, for example, I just had to grit my teeth and get through the mission so I could hopefully advance to the next which might play smoother. I am very pleased to report that I have found a way, without spending a dime on upgrades, to make all the missions in Legacy play smooth as a dream on my machine (HP Pavillion 64 3500+ Ati Radeon Xpress 200) in 1024 x 768 res with the graphics settings on High (haven't tried Very High) and all of my 3D and Open GL settings at High Quality. My fix isn't absolutely ideal, but it has made playing the game a thousand times more enjoyable for me. Not ideal because it involves using the Map Editor to delete the nebulae from those slow missions. The nebulae are strategic elements of certain missions, like rescuing the Coto, so when they aren't there, there is an element of irony. But the missions still work, all objectives are still achievable. In the Coto rescue mission, my ship was still taking hull damage as if the nebulae were there. So perhaps the effects of the nebulae which are strategic continue to work. Haven't tried all of them. But if so, then good. Anyway, just patch Legacy to 1.2, then install the Community Mods. Type the name of the map you want to fix into the editor, for instance STL14.sol. Open the Object List and choose Everything. Highlight all of the nebulae and delete them. Use Control S to save the game, usually requires several tries for me--Control S (glitch) Escape Control S....eventually Save As comes up. Rename the sol file so you don't bastardize the original. For instance, STL12A. You don't have to type .sol, the compute knows what kind of file it is. The sol file and its related txt document are automatically created in the Sol folder. Now, since you have com mod 0.4, you can go to Campaign and open the Historical Battles Xml. Copy one of the existing mission lines and paste it above ShellSettings as you would any mod mission. Edit the mission to reflect the mission you took the nebulae out of, for example: You can, of course modify the mission in any way you want. You can play the mission with a Sovereign and three Amb Dom War refits if you want by changing the Hero and the stardate. That's about it. Really pretty simple. A little labor intensive, but if you are suffering with really slow frame-rates because of nebulae, it is well worth the effort. I even think the game looks better WITHOUT the nebulae. They muddy up everything. At least on my computer that's the case. In addition to this, make sure you delete the Postprocess folder from the Shaders folder in the Legacy Root folder, and I recommend that you make sure that you have the very latest driver for your video card. I'm having alot of fun with the Map Editor, though I am groping in the dark somewhat. Could someone with some spare time write a simple Tutorial, or at least a list of the various Keyboard commands for the Map Editor? A turorial really is called for. I read the one on the Star Trek Armada page and it helped, but certain functions appear to be different for this Editor. :bows:




nodlew

I likey space games

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13th March 2007

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#2 11 years ago

One more thing I forgot to mention. I think I get a slight performance increase by pressing Cntrl+Alt+Delete and Bringing up the task manager AFTER I run Legacy. Then I left click on Legacy.exe and use Set Priority to assign Legacy a High priority. I tried Real Time, but the game glitched on me. I have Windows XP Media Center. Don't know if all Windows versions have this feature. Anyway, there you go.




nodlew

I likey space games

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13th March 2007

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#3 11 years ago

In the above addendum I should have written RIGHT CLICK on Legacy.exe, and then assign priority. And that really is it. Over and out.




Grig

I post therefor I am

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3rd July 2006

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#4 10 years ago

Removing the nebula from every mission makes the game work a LOT smoother - but setting the memory allocation higher makes it glitchy as hell




gdata

Who needs a user title?

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10th January 2007

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#5 10 years ago
Trekky0623

GF makes me horny

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12th August 2006

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#6 10 years ago

I found a mod somewhere that removed all the nebulae, but then the mission where I rescued the Coto, the Coto wasn't there, so I'll try this.




Grig

I post therefor I am

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3rd July 2006

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#7 10 years ago

I don't see why they put the Nebula's in the game in the first place, they look like crap and are glitchy as hell. Removing them made me fell 100% percent better ;) my computer did too




mikjbeeofUSSEndurance

This is the USS Endurance...

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9th November 2007

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#8 10 years ago
Grig;4139109I don't see why they put the Nebula's in the game in the first place, they look like crap and are glitchy as hell. Removing them made me fell 100% percent better ;) my computer did too

yeah, and the bad part is the fact that almost every mission after enterprise era is a gigantic nebula




Grig

I post therefor I am

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3rd July 2006

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#9 10 years ago

I removed them and had no Nebula trouble accept for one other mission which I intend to fix.

And yeah your right, I guess they tried to make the maps look bigger by adding the Nebula's *shrug*